Minecraft Shenanigans

Posted by Astryl on May 25, 2014, 2:05 p.m.

I've been playing around with the Minecraft 1.8 pre-releases for a few weeks now, and have started messing around with an adventure map. Using a redstone clock, some command blocks, and a few commands, I came up with this:

Sound derped up, but it's not the point. :P

This works using the /scoreboard, /testfor and /title commands. It displays the title card only to the player entering the zone, doesn't display it again until you switch to another zone, and is really simple to set up.

There are two command blocks attached to the RS clock. They both contain a variant of the following command:

/testfor @a[<cubic coordinates for check>,score_zonenum=0,score_zonenum_min=0]

And both execute the following three commands if they detect a player matching those criteria (Using a Redstone Comparator and three more command blocks):

/scoreboard players set @a[<zone coordinates>] 
/title @a[<zone coordinates>] title "Title"
/title @a[<zone coordinates>] subtitle "Subtitle"

Quite a bit of setup work involved (You have to manually enter zone coordinates. ~ doesn't seem to work with @ selectors), but it's an interesting effect. And with a few mods, it could become very easy to do.

Dark Souls

Oh, and some Dark Souls shenanigans…

I'm occasionally doing PVP in Anor Londo. Mostly baiting invasions (There are a ton of Blue Phantoms recently), and earning a ton of souls doing it.

I'm using DSCFix, so if anybody with the game wants to add me to their GFWL friends list so they have a much higher chance of bumping into me, my name is Megaura. For now, anyway. GFWL is dying soon :P

Speaking of that, From Software and Namco Bandai have confirmed that they aren't going to let Dark Soul's multiplayer side die.

Oh, and the game is currently 66% off, at $6.79. So get it if you haven't got it, so we can engage in jolly cooperation! :P

Comments

Castypher 10 years, 3 months ago

Man, I need to get back to making adventure maps in Minecraft. That was a load of fun and it should be our next event. A themed adventure map. What fun.

Last weekend my brother invited me over to play Dark Souls 2, saying that we and a few of his friends were going to be trading off when we died. And also taking shots. That didn't work out well though. Aside from the game not being as hard as I thought, we were afraid of dying because the stuff we decided to shoot tasted horrible, and then at some point we decided to call it a night because none of us wanted any more of that horrible stuff.

I can't tell if DS2 is easier or harder than the first. It's been two years since I played DS1 but perhaps the expectation is part of the learning curve. Other than that, you have to go back to the home bonfire to do anything, estus flasks start off at one a pop instead of five, and enemies stop respawning eventually, which means that if you suck at the game, it's going to punish you even more than usual.

Alert Games 10 years, 3 months ago

I would like to see a themed adventure map indeed. I tried making a dungeon puzzle back when Founton was still a thing. I don't think it was ever completely finished though… A lot has changed since then.

I did want to see our castles completed on the current server, but it was only me and Seleney doing it basically :( Also I think the chunk loaders were eating up the server resources…

I am liking the title commands though :o