More meat is still being added to the Lasagna sauce! I’ve started creating the framework required to add objects to the room. With the work done on the tile layers, some of this framework was already made, but aligning it to make it compatible with objects is taking more effort than I wished.
At this moment, basic layer functionality is possible (depth/visibility) as well as setting base object properties. Properties changed later will (naturally) affect existing instances. Seeing as creating an uploading system for sprites to add to objects is very cumbersome and time-consuming, I have made a simplified system using colored shapes. There are eight shapes to choose from, either filled or simply a border and over 16.7 million colors ;). A shape’s width and height can be set and its (relative) origin as well. For now, the editor has been limited to supporting 90 unique objects. Each object can be given a nickname aside from its domestic GM object name. Aside from objects being more easily recognised, this feature makes it possible to use various object-slots in the editor for the same object (which clarity may require).Some other basic functionality has been added, such as tool-tip text, which shows minimum and maximum values of integer-receiving text boxes and/or short-keys for buttons. Below again a screenie showing the latest version!
And now why can't GM have something like that?
Wait you're making a new GM with GM? I had that idea, but I think everyone has… That sounds useful, I hope the real GM people take these suggestions and put you in the credits. Are there even credits for GM? Or was it all by one guy? How long does this take to load compared to the real GM, and will it be worth it? I hope so.
He's just doing a level editor, GM in GM would be ugly
(DFortun had one going though)why do people used imageshack or other hosting sites when they can use this site? very odd…
Or you could just live with one username. But, seeing as "Username Change" is hardly an obscure site feature, I guess you have a point.