Warland Poker-day*

Posted by Baltirow on Oct. 19, 2008, 2:59 p.m.

Almost a month without an entry and no GM progress… so what have I been up to?

First and foremost I have been quite busy with my daytime job. It’s my first ‘real’ one, so it’s a bit getting used to and I still need to find a good balance, …

How to Rinse repeat…

Posted by Baltirow on Sept. 22, 2008, 4:47 p.m.

Building a level editor using the full capabilities of the existing Game Maker engine can lead to some interesting if not frustrating discoveries. The last of the bunch, was related to a certain facet of the option of built-in GM backgrounds’ ability to be set as a foreground. Picture the …

Objection!

Posted by Baltirow on Sept. 7, 2008, 4:07 p.m.

More meat is still being added to the Lasagna sauce! I’ve started creating the framework required to add objects to the room. With the work done on the tile layers, some of this framework was already made, but aligning it to make it compatible with objects is taking more effort …

Scroll with it

Posted by Baltirow on Aug. 25, 2008, 3:04 p.m.

No one knows better movement than our Ninja friends

I decided to abolish the use of scrollbars in Lasagna, too much hassle. Instead, if the user holds the M key, the cursor becomes a four-pointed shuriken and you can move by coming near a border of the view. It is …

Stationary

Posted by Baltirow on Aug. 20, 2008, 5:46 p.m.

Little by little..

Some small incremental progress has been accomplished with Lasagna. Layers are functional with respect to tiles. It’s really great fun to be able to toggle tile layer visibility, which is very easy given the tile_layer_hide() and _show() functions, which makes me wonder even more why this is …

Shower of Thoughts [Baltirow]

Posted by Baltirow on Aug. 14, 2008, 4:20 p.m.

It’s still funny to see that the project title of my level editor is called ‘vg_leditor’, after Vanguard for which I was building it, while the way it is growing now it will be completely project-independent. It will certainly take significant time before I arrive at the point at which …

Lasagna [Baltirow]

Posted by Baltirow on Aug. 7, 2008, 4:39 p.m.

Yesterday I made my first steps with one of the most scariest things you can do when a game project gets serious: the making of a level editor :O. The previous blog rant has made it obvious that, if I want to add some more complex material, I will need …

Creationism [Baltirow]

Posted by Baltirow on Aug. 3, 2008, 4:58 p.m.

So I’ve been meddling around with the first level for Vanguard using the standard Room Editor in Game Maker. In many cases, GM’s facilities for level editing are adequate. Those who venture off the beaten path once laid out by Mark Overmars’ standard platform tutorial will start getting annoyed by …

Drop ships & Sound bytes [Baltirow]

Posted by Baltirow on July 31, 2008, 10:15 a.m.

Worked some more on Vanguard today and decided to play around with the first level’s opening sequence. One thing I didn’t like about the original’s first level, is that you simply were at the beginning of the level with no clue how you had gotten there.

So now I’ve constructed …

The Aim of the game [Baltirow]

Posted by Baltirow on July 28, 2008, 11:39 a.m.

Work on Vanguard has continued, I’ll discuss some points that I’ve come across in this version and how it relates to previous runs as well.

Aiming

I have decided to change a gameplay element back the way it was in the first version. Well, almost anyway. You see, when I …