As some of you may recall, I recently built a new computer (see blog below). As was also mentioned previously, that computer wasn't so great at keeping itself cold. After doing some research, I determined that a quad core shouldn't go over 65-71 degrees C on any given core. After running the processor up to 94C hosting an AoE3 multiplayer game (2 humans + managing 2 AI), I figured I ought to work a bit on the cooling system. One of the issues turned out to be with way I had positioned the two fans (1 front exhaust and 1 rear). As it turns out, the opposing exhaust pulls cancel each other out in the case and create a dead zone or hot spot. I was able to drop several degrees by simply switching the front fan to an intake, allowing air to flow again. Also, I decided to buy some more fans to help it out. I ended up grabbing a big 120mm fan that can push 110cfm (the average 120mm pushes 50-70). Surprisingly quiet too, I can't hear the fan itself, only the rush of wind that it creates. [:D] I also decided to upgrade the heatsink on my CPU from the stock Intel one. The new one had a blue LED fan too, so my case glows even more! I was actually very surprised at how much it improved the CPU temps. In combination with the new fan, my CPU now runs from the upper 40s C (idle/low load) to the low 60s C (heavy load), so it's now completely in the green zone. Case temps dropped from a steady 50-58 C to a steady 28-38 C. All these temps are when the ambient temperature is between 80-95, so this winter I'll probably be trying to figure out how to keep it warm. XD On that note, when I was at the store searching for heatsinks, I found a very interesting one that cost about $150. The thing looks like a radiator and can apparently create frost on older CPU. You actually need a hot processor to keep from generating ice on it. XD Obviously a Quad/Dual Core will be fine, but no dinky P3's for this thing.
In terms of game development… The Insurgent is looking very beautiful. I've been tweaking the lighting engine a bit to provide some more enhancement (surfaces are a very nice thing). Now the lights increase in intensity/glow more the closer the camera gets to them to simulate actual glare. You know how a light looks brighter when you're looking straight at it rather than to the side a bit? That's how this looks. Perhaps I'll get a screenshot up soon. I've also been doodling with methods for creating those pretty time-space distortions from explosions that are becoming popular these days. Here's the look of the current engine:
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Second one=Ohh baby.
Explosions look nice, can we see an exe?
I told you that you would have heat issues :P
No, flashback, silly. That's some idiot farting with a lighter four feet away.
I like the external bulge, since I've been messing with my own distortions too. The inverse just looks too outlined for my tastes.
Ooo
I gotta learn how to do that.Oh, and I'm guessing if you're still here, your computer isn't radioactive.we need an animated example
Very nice.
Looks laggy….