[JSG] Yeah.
Posted by jsorgeagames on Nov. 24, 2007, 4:55 p.m.
[ Name Change ]
I might change my name to Rid3r. I might not. I already have an avatar (because I registered at another site), so…<IMG SRC="http://64digits.com/users/jsorgeagames/Rid3r.PNG" WIDTH="64" HEIGHT="64" BORDER="0" ALT="Avatar">Yes, it's basically the custom one I have now.[ Site ]I made a website …[JSG] Halo Engine Pack
Posted by jsorgeagames on Nov. 2, 2007, 10:47 a.m.
All of the examples in my Halo Engine will be going into a .zip folder. I continue to work on them, but I can't submit anything as I'm thirty miles away from my computer, on a laptop.
Right now I am working on the map selection and menu example. You …[JSG] Halo Engine
Posted by jsorgeagames on Oct. 29, 2007, 6:46 p.m.
My Halo Engine is coming along well, the waterfall is done. The engine currently includes:
v Master Chief> Changes direction to fix impossible arm rotation> Runs exactly like in Halo Zerov Waterfalls, only place the emitter and you're done!> Water parts over Master Chief's head …[JSG]OHMYGAWD!
Posted by jsorgeagames on Oct. 28, 2007, 2:41 p.m.
[ Halo Suit ]
Finished. Has LEDs in the helmet, it's pretty cool. Unfortunately, the jaw got warped, as it's made of posterboard.[ Halo Engine ]Working on a 2d Halo Engine. Here is a screenie of the waterfall I made for it:<IMG SRC="http://64digits.com/users/jsorgeagames/HaloWaterfall.PNG" WIDTH="400" HEIGHT="300" …[JSG] Halo Suit Almost Done
Posted by jsorgeagames on Oct. 25, 2007, 7:42 p.m.
List of things:
> Chest Armor (100%)> Forearm Armor (100%)> Lower Leg Armor (100%)> Upper Leg Armor (100%)> Belt (75%)> Shoe Covers (75%)> Helmet (20%)> Energy Sword (25%)It's almost done. I went to a few hand-me-down shops like Goodwill and others, but …[JSG] 1300 Hits!
Posted by jsorgeagames on Oct. 17, 2007, 5:47 a.m.
1334 hits, three days after the 1000 mark. O_o
[ FPS Maker ]I'm making an FPS maker, syled after Silent Walk. It is really cool. I was going to use cookinater's Editor Engine, but it gives me an error about undefined arrays and unset variables. [ SSB …Halo Suit
Posted by jsorgeagames on Oct. 15, 2007, 6:27 p.m.
[ Halo Suit ]
Yes. I'm going as Master Chief for Halloween. I'll post pics soon, but this is what I want it to look like: <IMG SRC="http://mjolnirarmor.com/halo-gallery/adam/chief-dog%20walking2.jpg" WIDTH="400" HEIGHT="500" BORDER="0" ALT="Adam Grumbo's Halo Suit">This suit was made by Adam Grumbo of Mjolnir Armor. He used a …[JSG] New Stuff
Posted by jsorgeagames on Oct. 11, 2007, 6:32 p.m.
[ New Avy ]
Yep, it's new. And not complex, but I like it, for now.[ New Example/Game ]A new example that I may just make into a game. It was originally just an AI example for an RPG, inspired by DF's NPC_Tutorial. But, it's much better. The …1084 hits! W00t!
Posted by jsorgeagames on Oct. 9, 2007, 5:26 a.m.
1084 hits.
[ Nightmare ]I'm working on a game called Nightmare. It's a first person shooter that is pretty cool. For some reason though, I can't see a model I loaded into it. I used the same exact scripts for my Metroid Prime game, too. Maybe it's the code …Inventory Example
Posted by jsorgeagames on Oct. 5, 2007, 3:02 p.m.
[Inventory Example]
I just made an inventory example for any shooting type of game. It's easily adaptable to another type. The example includes:v 2 pre-made items with sprites> .22 Beretta (20 ammo)> .19-02 Uzi (100 ammo)v 5 scripts> inventory_add(): Adds any item to the inventory …