[JSG] Halo Engine Pack

Posted by jsorgeagames on Nov. 2, 2007, 10:47 a.m.

All of the examples in my Halo Engine will be going into a .zip folder. I continue to work on them, but I can't submit anything as I'm thirty miles away from my computer, on a laptop.

Right now I am working on the map selection and menu example. You won't actually be able to access the map, because they will be different examples, but I'll put all of the examples in one when I'm finished.

The map I'm working on is called Lost Island, and it will be based off of Halo 3's Last Resort. You know, with the big fan-thingy.

I am finished completely with the waterfall example, not counting the map. Everything works perfectly.

All current examples (with their features):

Waterfall example

> Waterfall

> Player

> Grass

> Hanging Grass

> Bridges

> Dirt

> Pond (or any body of water)

Halo Shield and Ammo example

> Grenades

> Button to reload

> Two guns

> Clips

> Ammo

> Shield

> Health

Map Selection and Menu example

> Login

> Register

> Profile

> Map Info

> Map Screenshot

Planned Examples

> Waterfall example - WIP

> Halo Shield and Ammo example - WIP

> Map Selection and Menu example - WIP

> AI example

> Online example

> Blood FX example

> "Ragdoll" dying example

> Respawning Example

> Weapon Switching example

> Door example

I am open to suggestions for features or new examples.

I am going to use these engines to make a game. You will be able to too, but you must give me credit.

That is all I have right now, and I hope that you like this engine when it is released!

-JSG

Comments

FireflyX 17 years, 1 month ago

If those are done well then they could be useful examples.

jsorgeagames 17 years, 1 month ago

Quote:
Shocking,you were actually able to understand my reference to the returning of an if statement

Shocking, you don't appreciate others' work.

s 17 years, 1 month ago

More,I believe you should find the proper alternative to bm_add

Taking my advice as an attack will only leave you at a loss

Also,you're programming is one in which you simply work to get a result,and don't work to make it clean and smooth

And by smooth,I mean optimized.Not some choppy graphical effect

jsorgeagames 17 years, 1 month ago

Of course I work to make it smooth. You just can't recognize that.

jsorgeagames 17 years, 1 month ago

Quote:
Did I not structure my last reply correctly?

By smooth,I mean nothing of graphics,and instead I mean more of clean coding in which there are a minimal number of objects

I figured it out.