All of the examples in my Halo Engine will be going into a .zip folder. I continue to work on them, but I can't submit anything as I'm thirty miles away from my computer, on a laptop.
Right now I am working on the map selection and menu example. You won't actually be able to access the map, because they will be different examples, but I'll put all of the examples in one when I'm finished.The map I'm working on is called Lost Island, and it will be based off of Halo 3's Last Resort. You know, with the big fan-thingy.I am finished completely with the waterfall example, not counting the map. Everything works perfectly. All current examples (with their features):Waterfall example> Waterfall> Player> Grass> Hanging Grass> Bridges> Dirt> Pond (or any body of water)Halo Shield and Ammo example> Grenades> Button to reload> Two guns> Clips> Ammo> Shield> HealthMap Selection and Menu example> Login> Register> Profile> Map Info> Map ScreenshotPlanned Examples> Waterfall example - WIP> Halo Shield and Ammo example - WIP> Map Selection and Menu example - WIP> AI example> Online example> Blood FX example> "Ragdoll" dying example> Respawning Example> Weapon Switching example> Door exampleI am open to suggestions for features or new examples.I am going to use these engines to make a game. You will be able to too, but you must give me credit.That is all I have right now, and I hope that you like this engine when it is released!-JSG
If those are done well then they could be useful examples.
More,I believe you should find the proper alternative to bm_add
Taking my advice as an attack will only leave you at a lossAlso,you're programming is one in which you simply work to get a result,and don't work to make it clean and smoothAnd by smooth,I mean optimized.Not some choppy graphical effectOf course I work to make it smooth. You just can't recognize that.