[JSG] New Stuff

Posted by jsorgeagames on Oct. 11, 2007, 6:32 p.m.

[ New Avy ]

Yep, it's new. And not complex, but I like it, for now.

[ New Example/Game ]

A new example that I may just make into a game. It was originally just an AI example for an RPG, inspired by DF's NPC_Tutorial. But, it's much better. The current version includes:

> Health: Controllable by mouse wheel, will be fully functional soon

> Smart NPCs: Actually say stuff to help you and have many different variables for easy controlling

> Enemies: Just a Guard, the example will soon have Attack

> Room Teleportation: Not really advanced, you have to modify two peices of code for each one you add

> Two Worlds: A major Ice World, that has a cave you can enter

All NPCs, since they are the most important, can:

> Talk to you

> Help you

> Pause randomly

> Walk up, down, left, or right

> Stop against special NPC blocks and regular blocks

> Can go anywhere possible

All of the "effects" included are:

> Realistic tree shadows

> Character and NPC shadows (change color depending on the surroundings)

> Attacking and talking icons

> Health bar

> Seamless tiles

> Lights (Cave entrance lights and light shafts)

Nice little pic:

<IMG SRC="http://64digits.com/users/jsorgeagames/AI_1.PNG" WIDTH="600" HEIGHT="500" BORDER="0" ALT="NPC_AI Pic 1">

Download it here: <A HREF="http://64digits.com/games/index.php?cmd=view_game&id=4260">Download</A>

Comments

Alert Games 17 years, 1 month ago

The screenshot looks very professional. Keep at it.

jsorgeagames 17 years, 1 month ago

Download it here: <A HREF="http://64digits.com/games/index.php?cmd=view_game&id=4260">Download</A>