[ New Avy ]
Yep, it's new. And not complex, but I like it, for now.[ New Example/Game ]A new example that I may just make into a game. It was originally just an AI example for an RPG, inspired by DF's NPC_Tutorial. But, it's much better. The current version includes:> Health: Controllable by mouse wheel, will be fully functional soon> Smart NPCs: Actually say stuff to help you and have many different variables for easy controlling> Enemies: Just a Guard, the example will soon have Attack> Room Teleportation: Not really advanced, you have to modify two peices of code for each one you add> Two Worlds: A major Ice World, that has a cave you can enter All NPCs, since they are the most important, can:> Talk to you> Help you> Pause randomly> Walk up, down, left, or right> Stop against special NPC blocks and regular blocks> Can go anywhere possibleAll of the "effects" included are:> Realistic tree shadows > Character and NPC shadows (change color depending on the surroundings)> Attacking and talking icons> Health bar> Seamless tiles> Lights (Cave entrance lights and light shafts)Nice little pic:<IMG SRC="http://64digits.com/users/jsorgeagames/AI_1.PNG" WIDTH="600" HEIGHT="500" BORDER="0" ALT="NPC_AI Pic 1">Download it here: <A HREF="http://64digits.com/games/index.php?cmd=view_game&id=4260">Download</A>
The screenshot looks very professional. Keep at it.
Download it here: <A HREF="http://64digits.com/games/index.php?cmd=view_game&id=4260">Download</A>