Hey all, I'm new around here! :) Anyway, I read that you could post a blog so long as you had more than a few sentences to say…and I do.
I'm making a wild-west top down RPG for the 64D competition. It'll have randomly generated towns, supply lines, a cowboy sort of theme, and lots of other cool stuff. As well as the classical RPG things like experience, stats, and inventory. And TDS elements! :DSo let's look at some pics so far..Horse riding! Yeehaw!You'll never take me alive! I'll hold this house forever! BANG BANG BANGAnd don't yeh forget it!(By the way, the buildings and roads in those pics are all randomly generated.)That's it for now, folks! And remember…keep practicing or you'll never be quick on the draw! ;)
:Reads username:
"CaptainLepidus":MassiveFacepalm:Welcome to 64digits and Good luck in the competition.Why facepalm, JC? D: But thanks.
I'm desperately trying to remember where it was that I saw an old pen-and-paper RPG system for Wild West roleplay, complete with a sample mission and characters.
Damn.Hey just a simple suggestion, if you're gonna have a pistol it looks way cooler and accurate if he holds it with only one hand. This also allows for dual wielding. I realize these are probably temporary sprites, but do you get what I'm saying?
Here's a sample of what I'm trying to say, this shows some different ways of characters holding weapons from over-top view-Well not really as much accurate to the old west portrayal. Plus, in parts where he's riding the horse, it would difficult to near impossible to hold the pistol with two hands and still use the reins.
I'm considering now. Possibly I'll allow you to use one-handed if you're riding or double-wielding, otherwise it would be two-handed. It's fairly easy to change as it's not just one big sprite. Thanks for the suggestion!
I'm pretty sure human heads aren't really that ridiculously ovular.
I'm pretty sure the sprites aren't really the final ones.