Hey all, I'm new around here! :) Anyway, I read that you could post a blog so long as you had more than a few sentences to say…and I do.
I'm making a wild-west top down RPG for the 64D competition. It'll have randomly generated towns, supply lines, a cowboy sort of theme, and lots of other cool stuff. As well as the classical RPG things like experience, stats, and inventory. And TDS elements! :DSo let's look at some pics so far..


Ah, I have never seen LOST. It actually refers to an ancient roman, a member of the second triumvirate. The captain part simply comes from me liking the sound of that title :P'
And thank you.Lol, Lapidus.
Anyways this game reminds me of stuff I made when I was like… 12.Profile says you're 13 so I'll let it slide.My only advice is make that horse longer, looks like a fat donkey.*Looks at your blog* "This game is pretty advanced; there's some actual scripting in there, along with the D&D." *looks at you saying my game is simple* *LOLS HARD*
Haha; this guy.
Oh, don't act like that you guys.
Sorry, that came out pretty rudely. I have a tendency to get defensive. I actually did find that funny, and not just in a cruel, laughing-at-you way. (Although that was part of it :P)
I can D&D like a champ.
I haven't used drag and drop in such a long time, I actually thought you guys where talking about Dungeons and Dragons.
I was confused.Haha. Yeah I get them confused sometimes too. It's all about context ;D
For the first game I released, I limited myself to drag and drop. It was quite the hindrance. Ugh. GML is so much more flexible that there's no reason to use D&D at all.