Hey all, I'm new around here! :) Anyway, I read that you could post a blog so long as you had more than a few sentences to say…and I do.
I'm making a wild-west top down RPG for the 64D competition. It'll have randomly generated towns, supply lines, a cowboy sort of theme, and lots of other cool stuff. As well as the classical RPG things like experience, stats, and inventory. And TDS elements! :DSo let's look at some pics so far..Horse riding! Yeehaw!You'll never take me alive! I'll hold this house forever! BANG BANG BANGAnd don't yeh forget it!(By the way, the buildings and roads in those pics are all randomly generated.)That's it for now, folks! And remember…keep practicing or you'll never be quick on the draw! ;)
Ah, I have never seen LOST. It actually refers to an ancient roman, a member of the second triumvirate. The captain part simply comes from me liking the sound of that title :P'
And thank you.Lol, Lapidus.
Anyways this game reminds me of stuff I made when I was like… 12.Profile says you're 13 so I'll let it slide.My only advice is make that horse longer, looks like a fat donkey.*Looks at your blog* "This game is pretty advanced; there's some actual scripting in there, along with the D&D." *looks at you saying my game is simple* *LOLS HARD*
Haha; this guy.
Oh, don't act like that you guys.
Sorry, that came out pretty rudely. I have a tendency to get defensive. I actually did find that funny, and not just in a cruel, laughing-at-you way. (Although that was part of it :P)
I can D&D like a champ.
I haven't used drag and drop in such a long time, I actually thought you guys where talking about Dungeons and Dragons.
I was confused.Haha. Yeah I get them confused sometimes too. It's all about context ;D
For the first game I released, I limited myself to drag and drop. It was quite the hindrance. Ugh. GML is so much more flexible that there's no reason to use D&D at all.