Wild West 64D RPG Competition Game

Posted by CaptainLepidus on May 19, 2012, 12:10 p.m.

Hey all, I'm new around here! :) Anyway, I read that you could post a blog so long as you had more than a few sentences to say…and I do.

I'm making a wild-west top down RPG for the 64D competition. It'll have randomly generated towns, supply lines, a cowboy sort of theme, and lots of other cool stuff. As well as the classical RPG things like experience, stats, and inventory. And TDS elements! :D

So let's look at some pics so far..

Horse riding! Yeehaw!

You'll never take me alive! I'll hold this house forever! BANG BANG BANG

And don't yeh forget it!

(By the way, the buildings and roads in those pics are all randomly generated.)

That's it for now, folks! And remember…keep practicing or you'll never be quick on the draw! ;)

Comments

JuurianChi 12 years, 7 months ago

^Right?

Right!

It's so much more liberating.

And trying to mix Drag and drop with GML just makes a mess.

Charlie Carlo 12 years, 7 months ago

My brain's more geared for the visual of the game; I can't wrap my head around coding, it's just confusing to me. Hence, Taizen's doing the coding for the RPG entry.

But this is a tangent, we should be talking about cowboys and donkeys.

JuurianChi 12 years, 7 months ago

Old guys and asses?

(Sorry, that's my cue to bow out of this blog.)

CaptainLepidus 12 years, 7 months ago

Uh, yeah, where were we?

Oh, yes, maybe I'll make the horse longer. First I gotta finish the equipment system though…

Castypher 12 years, 7 months ago

Quote:
For the first game I released, I limited myself to drag and drop. It was quite the hindrance. Ugh. GML is so much more flexible that there's no reason to use D&D at all.
Such wisdom.

No seriously, making the transition from D&D to GML is like transitioning from Game Maker to a real language. D&D limits your capabilities terribly, and I highly advise doing at least some GML.

EDIT: Fuck you guys for re-railing the topic before I posted.

CaptainLepidus 12 years, 7 months ago

"Real language". And that's where I stop taking your post seriously. (Not that I think GameMaker is super powerful–it's not, and I don't use it except for smaller projects like this–but there is no such thing as a "real" language.)

Agh, stop getting me off topic! =P

Charlie Carlo 12 years, 7 months ago

Is there going to be random events, too? That'd be awesome to just be riding along and find some guy who has a bounty on him, hog-tying him and bringing him to justice for $6.

Amarin 12 years, 7 months ago

Yes, there is such a thing as a real language. Stuff that actually compiles. GML doesn't compile. And even as a general purpose game dev tool, it has plenty of shortcomings other than speed.

Charlie Carlo 12 years, 7 months ago

Does English compile? If not, I might have a crisis right now.

Amarin 12 years, 7 months ago

You won't have a crisis, because fortunately for us, English isn't a programming language… YET.