Hey all, I'm new around here! :) Anyway, I read that you could post a blog so long as you had more than a few sentences to say…and I do.
I'm making a wild-west top down RPG for the 64D competition. It'll have randomly generated towns, supply lines, a cowboy sort of theme, and lots of other cool stuff. As well as the classical RPG things like experience, stats, and inventory. And TDS elements! :DSo let's look at some pics so far..Horse riding! Yeehaw!You'll never take me alive! I'll hold this house forever! BANG BANG BANGAnd don't yeh forget it!(By the way, the buildings and roads in those pics are all randomly generated.)That's it for now, folks! And remember…keep practicing or you'll never be quick on the draw! ;)
^Right?
Right!It's so much more liberating.And trying to mix Drag and drop with GML just makes a mess.My brain's more geared for the visual of the game; I can't wrap my head around coding, it's just confusing to me. Hence, Taizen's doing the coding for the RPG entry.
But this is a tangent, we should be talking about cowboys and donkeys.Old guys and asses?
(Sorry, that's my cue to bow out of this blog.)Uh, yeah, where were we?
Oh, yes, maybe I'll make the horse longer. First I gotta finish the equipment system though…"Real language". And that's where I stop taking your post seriously. (Not that I think GameMaker is super powerful–it's not, and I don't use it except for smaller projects like this–but there is no such thing as a "real" language.)
Agh, stop getting me off topic! =PIs there going to be random events, too? That'd be awesome to just be riding along and find some guy who has a bounty on him, hog-tying him and bringing him to justice for $6.
Yes, there is such a thing as a real language. Stuff that actually compiles. GML doesn't compile. And even as a general purpose game dev tool, it has plenty of shortcomings other than speed.
Does English compile? If not, I might have a crisis right now.
You won't have a crisis, because fortunately for us, English isn't a programming language… YET.