Hello Everyone,
My name is Carlos Ramos, and I'm new here. I've been reading about this site for weeks now, and decided to drop by. Once I get the hang of this site, I will post more.EDIT:CONTROLS* Space - Reset level* Left Mouse Click - Start Digging (only if the Lemming is on the ground)ABOUT DEMO 3I litterally spent the entire morning trying to figure out how to work with surfaces, as they where a bit more complicated than I had first percieved. So now Lemmings can walk around, fall, and dig! Besides doing the Builders and menus, I can now say I've finished with the most difficult parts of the engine.HOW DEMO 3 WORKSThe digging taking place is very simple. I have the level divided into three sections, the destructible parts (test_d), the background (test_b), and the indestructible (test_u), which are loaded into the game via the Test.lmg file.When you click on the Lemming, it starts digging. The way it does this is by checking for a collision, underneath the Lemming, with the destructible map. If the collision occurs, then the map is transfered to a surface and edited with a hole. Then the surface is transfered back to the map sprite.Currently, this will run slow in bigger levels, especially if many lemmings are digging. I plan to change this later on in development so that only one call to the surface is made, and then all digging lemmings place holes at the same time…therefore the surface and sprites are changed as few times as possible. Also, I plan to subdivide the level into many smaller sections, so only the area's being dug up are affected…increasing the speeds even more.HOW THE PREVIOUS DEMO'S WORKI'm going to add a "How it Works" section for each demo release, until I release the source code. I'll update this section later.MISCObviously, the graphics have been ripped thus far, as I'm mainly concentrating on coding this behemoth first. However, once the project is finished, I will release the source code, along with my own Lemmings version complete with original sprites.One of my main goals in creating this engine, however, is to allow people to create their own games…without a single line of code (GML anyways). Even in the simple demo, each and every single aspect is mod-able from the outside.Some of the features I will be implementing are:* Special Effects (background, foreground, filters, particles, etc)* Multiplayer (Split screen, TCP/IP, with a dedicated server)* New SkillsAnyways, here’s a screenshot of the newest release.DOWNLOADI will be posting updates AS I code them…so pretty frequently. Obviously, I don't expect any one to download yet…but the demo's are here for requirements. The file comes with the demo, the config file, sprites, and the files required to set up the level. Click the Lemming to download.[[/Credits and ThanksSome people I would like to thank: Ghostkeeper for his SimpleXML scripts.
Ah, yes. The Lemming engine ^^
I've seen it on the GMC.Keep up the good work.btw: Your blogs should be bigger then just a few sentences else they'll get deleted ^-^You're from the GMC. You need to go through decontamination.
LOL xD
CLEAN HIM o_o/")aahh, it burns. Thanks for the welcoming.
Yea, I've been looking for another forum and a place to just hang out. The "kids" over at GMC will shred you apart for the simplist things.This place feels awesome though.It is ^-^
Oh, on the screenshot the collisions for the digging-lemmings looks a bit off. ^-^;Welcome to 64D ^_^
thanks mast3rmind :)
<BlaXun> lol, I didn't even notice that…What's up and welcome from Tyler.
Hey Tyler, nothing much…diggin' this sight that's all :).
It's like a GM showcase suite or something…file hosting, image hosting, blogs…I'm still trying to figure it all out :pThis site is the best for reviews of your games and things, welcome.