Hello Everyone,
My name is Carlos Ramos, and I'm new here. I've been reading about this site for weeks now, and decided to drop by. Once I get the hang of this site, I will post more.EDIT:CONTROLS* Space - Reset level* Left Mouse Click - Start Digging (only if the Lemming is on the ground)ABOUT DEMO 3I litterally spent the entire morning trying to figure out how to work with surfaces, as they where a bit more complicated than I had first percieved. So now Lemmings can walk around, fall, and dig! Besides doing the Builders and menus, I can now say I've finished with the most difficult parts of the engine.HOW DEMO 3 WORKSThe digging taking place is very simple. I have the level divided into three sections, the destructible parts (test_d), the background (test_b), and the indestructible (test_u), which are loaded into the game via the Test.lmg file.When you click on the Lemming, it starts digging. The way it does this is by checking for a collision, underneath the Lemming, with the destructible map. If the collision occurs, then the map is transfered to a surface and edited with a hole. Then the surface is transfered back to the map sprite.Currently, this will run slow in bigger levels, especially if many lemmings are digging. I plan to change this later on in development so that only one call to the surface is made, and then all digging lemmings place holes at the same time…therefore the surface and sprites are changed as few times as possible. Also, I plan to subdivide the level into many smaller sections, so only the area's being dug up are affected…increasing the speeds even more.HOW THE PREVIOUS DEMO'S WORKI'm going to add a "How it Works" section for each demo release, until I release the source code. I'll update this section later.MISCObviously, the graphics have been ripped thus far, as I'm mainly concentrating on coding this behemoth first. However, once the project is finished, I will release the source code, along with my own Lemmings version complete with original sprites.One of my main goals in creating this engine, however, is to allow people to create their own games…without a single line of code (GML anyways). Even in the simple demo, each and every single aspect is mod-able from the outside.Some of the features I will be implementing are:* Special Effects (background, foreground, filters, particles, etc)* Multiplayer (Split screen, TCP/IP, with a dedicated server)* New SkillsAnyways, here’s a screenshot of the newest release.DOWNLOADI will be posting updates AS I code them…so pretty frequently. Obviously, I don't expect any one to download yet…but the demo's are here for requirements. The file comes with the demo, the config file, sprites, and the files required to set up the level. Click the Lemming to download.[[/Credits and ThanksSome people I would like to thank: Ghostkeeper for his SimpleXML scripts.
ooooooooooooooh i remember this i played this when i was 6 wow thats just like the first level and i was just thinking about making a clone of lemmings.
Welcome to 64Digits - and good work with the engine! It looks great (except the Lemmings refuse to get saved ;)). I loved Lemmings and it's nice to see a GM-based version of it ^_^
Welcome to 64Digits, mmmmkay?
For roughly the first five years I had lemmings, I had always thought the goal was to get them killed. XD
Welcome to 64D, the engine looks great. =)Thanks everyone :)
<Dom> - Hopefully with this engine, you'll be able to recreate any Lemmings game you'd like in as little time as possible.<firestormx> - hehe. Yea I think there's actually a port out there some where, where that's what you actually do!Lemmings…….(shudder)