I' have been working on the Long March and made an excutable of where I'm currently up to (v0.6).
(check out my Games section to dl)This is a screenshot from one of the levels:[Cas]The Long March
Posted by Casshern on Jan. 15, 2007, 3 p.m.
I' have been working on the Long March and made an excutable of where I'm currently up to (v0.6).
(check out my Games section to dl)This is a screenshot from one of the levels:
It looks as if you based it of the platform example (the satus box in the top left looks like the platform example one except edited)(not saying thats a bad thing, snce my game Pilot, is based of the asteroids example)
Apart from that, it looks quite good!Keep working on it!@RetroVortex: lol i think that's a coincidence, the codings are original. but the resources…hehe most of them are resourced yup ^^;;;
it was a speedily done project since there was a deadline, so the graphics r all resource packs
i posted it as a WIP and a few gave me low ratings becoz it's a communist-point-of-view game and has resourced sprites.
wth? and how the hell is this an RTS? o_O is it THAT bad to use gmaker resources in games?I have no problem with commies, but I do have problems with the game. I do think the Mini-Map is a good idea for that round, but the second level where it's a platform is messed up. First of all, you die in one hit regardless, so life is kinda pointless. Well, that's my point of view.
actually, u can take two hits for bullets, but u'll die if u touch the moving enemies or an explosion. after playing it over and over u'll being to know where enemies are which makes it easier to dodge bullets (also get a hang of the timing between bullets).
but yes, i will make the window larger so u can see further.Tested it. It's brilliant!