[Rambopvp] The Art of Getting Sidetracked (aka Riding the Brainwave)

Posted by Rambopvp on Aug. 15, 2010, 12:10 a.m.

Getting a new idea is the best and worst thing that can happen to me. It may sound weird, but it's reached a point where I'm actively stopping my brain from continuing its present thought pattern whenever I stumble upon a new one. Sometimes it works, other times the idea …

[Rambopvp] Woo!

Posted by Rambopvp on June 28, 2010, 2:44 a.m.

Today marks the end of the last exam I have this semester and now comes the start of a holiday break. Woo! And more progress!

Downloaded a sizable chunk of indiegames that are worth playing:

Hydorah

Dwarf Fortress (btw, here is the reason I downloaded this)

Rayhound

Cottage Of Doom …

[Rambopvp] Brain regurgitation attack!

Posted by Rambopvp on April 13, 2010, 3:30 a.m.

A dull 2 weeks mid semester break is more than halfway over for me right now, and I took some time out of doing a university assignment and somehow created something which I consider magnificent.

Only visually though, as there is no gameplay in existence so far, like many of …

[Rambopvp] Grimoire updated to v1.1!

Posted by Rambopvp on April 4, 2010, 10:17 p.m.

That's right. The day you've been waiting for! :P

I basically added some features due to popular demand (mostly about an alternate control scheme) and more content. Here's a more detailed list:

Patch Notes: –

v1.1

- Added a second level and corresponding boss

- Added an alternate control scheme …

[Rambopvp] More excuses... Except this time it's serious-mode!

Posted by Rambopvp on March 15, 2010, 6:05 a.m.

So yeah, university has started again and already at the 3rd week I'm finding myself BOGGED DOWN with loads of work.

In case you're wondering I'm doing a nerdy Software Engineering course at Auckland University in New Zealand because i wanna be liek 1337 hax0rz for my future career ;) …

[Rambopvp] Negligence and "Progress"

Posted by Rambopvp on March 3, 2010, 2:55 a.m.

So instead of spending time updating Grimoire I pumped out a bajillion pixels and made half a dozen half assed (and less than half operational (and with lots of bugs)) game engines which are so cringe-worthy that the only upside to them is that they make for awesome screenshots as …

[Rambopvp] Grimoire v1.0 completed!

Posted by Rambopvp on Jan. 20, 2010, 1:46 a.m.

Title: Grimoire

Version: 1.0

Genre: Alternative SHMUP

Type: W.I.P.

—————————————

"King Solomon was said to have evoked and confined seventy two demons that he obliged to work for him."

Grimoire is a SHMUP (top down shoot-em-up) work in progress with a gameplay twist. Instead of the usual spam of bullets …

[Rambopvp] Back from the dead

Posted by Rambopvp on Jan. 15, 2010, 7:12 p.m.

I just can't stay away from this place, I love you all too much <3

And since the release of gmaker8 I just know I have to do something about it, and I've got something up my sleeve that I plan on pulling out in the next week or two …

...nnnnnNNNN

Posted by Rambopvp on March 23, 2009, 7:31 p.m.

NEWGROUNDS!

Sorry guys. I got a graphics tablet, Flash CS3, the works.

So I'll probably not be active here anymore (not that i was very active anyway).

The Macabre is still in WIP, but now it's going to be a fully animated MINISERIES. I already have THREE SEASONS planned out …

With My Mind's Madness

Posted by Rambopvp on Sept. 27, 2008, 9:21 p.m.

Start of a 2 week study break and I'm already fallen to a slight sickness. Was meant to do some study but was way too sick to be bothered, so I decided to procrastinate a little bit and found this. Decided to procrastinate a bit further and post it on …