That's right. The day you've been waiting for! :P
I basically added some features due to popular demand (mostly about an alternate control scheme) and more content. Here's a more detailed list:Patch Notes: –v1.1- Added a second level and corresponding boss- Added an alternate control scheme due to popular demand- Shields now last twice as long as it used to- Optimized music handling and improved music quality- Updated the loading image- Updated the menu screen with fancier graphics as well as a short intro sequence- Altered some of the ingame visuals such as the bullet trails, debris and enemy sprite rotation- Nerfed imp_a enemies (bullet output frequency down to 50% of previous)- Nerfed imp_b enemies (bullet velocity down to 66% of previous)- Nerfed imp_c enemies (bullet output frequency down to 33% of previous)- Nerfed demon minor_a enemies (some bullets' velocity down to 66% of previous | its fists no longer shoot bullets)- Nerfed Andromalius (type1 bomb output frequency down to 80% of previous | type 3 bomb's bullet output frequency down to 50% of previous)I've updated the WIP game page:http://64digits.com/games/index.php?cmd=view_game&id=5275And here is a screenie of my improved menu screen:– Rambopvp (ruhtrA that was)[Rambopvp] Grimoire updated to v1.1!
Posted by Rambopvp on April 4, 2010, 10:17 p.m.
I'm on a laptop right now so I don't have the ability to try out the other control scheme. Although I thought arrows would be better I suppose the numpad is square and should be easier than WASD. Once I'm on my desktop I'll try it out.
I'll check it out.
Yoink!
Eager to see how this is turning out. : 0