CFL Poll(s) [Kilin]

Posted by Castypher on April 25, 2008, 10:19 a.m.

Okay, you guys often know me for my preference for public opinions. After all, you are going to be the ones playing the game. I figure you might all want to enjoy at least one aspect of it. So, without further ado, here's a small arrangement of polls.

Poll 1: Speech Preference

Speech was very widely loved in the Creatures franchise, as you could see what your creatures were doing and thinking. I figure it makes the game more fun if you know what your lixies are doing. We have a few options here. You can have a speech bubble with words, voice acting, or both.

Question: What speech arrangement do you think would work best?

A. Yes, speech bubble only

B. Yes, vocal only

C. Yes, Both speech bubble and vocal

D. No, don't implement speech

Option B would be a terror, but I threw it in for more choice. The preferences for vocal are in the english language or their own language. Here's the second poll.

Poll 2: Vocal Preference

A. English (even multilingual) voices

B. Made up "lixie language"

C. Don't use voice acting

All right, another poll. This one is on species finds. The options are whether or not you find them, they're distributed in packages, or they're made by third-party developers.

Poll 3: Species Discovery

A. Find new species egg makers or eggs as you explore

B. Let them be distributed in first-party packages

C. Let them be created and distributed by third-party developers

D. Just make them automatically available to everyone

The last poll is about the difficulty. Naturally, keeping little animals alive with predators around it pretty difficult. Here's your choice.

Poll 4: Difficulty

A. Very difficult. Don't hold back

B. Very easy. I want to enjoy the game without too much stress

C. Make optional powerups or collectibles to make things a bit easier

D. Make a difficulty slider before the player plays the game

That's the last of 'em. While voting, here's the format:

Poll Number

-Selected option

Thanks for your support. I hope everyone can enjoy this game.

On other news, I am about 100 hits short of 12k, and therefore, a new hits badge.

19105 hits as of writing this.

Kilin, signing out.

Comments

PY 16 years, 6 months ago

CAAD

frenchcon1 16 years, 6 months ago

1C

2B

3A AND C, so there are defaults and others can be made

4D

TDOT 16 years, 6 months ago

Poll 1

C

Poll 2

B

Poll 3

A && C

Poll 4

D (or make it so it gradually gets harder.)

SteveKB 16 years, 6 months ago

A cab

s 16 years, 6 months ago

D, why not just use icons to display thoughts?

C

A

D

So how much progress have you made compared to the GM5 version?

Cesar 16 years, 6 months ago

viva piñata is kind of like what your game is supposed to be like… and voice sucked

Castypher 16 years, 6 months ago

@serprex: I have little icons for thoughts already, like collision and desire to play. As far as AI goes, I've made significant progress. As far as world design, objects, and enemies…notsomuch.

Scott_AW 16 years, 6 months ago

1: C, although its going to factor into your game's final size and production time with voices.

2: A, simlish already bothers me. Mutlilingual is always nice, but will really take up space unless various versions are offered.

3: A, B & C, variety is nice but you shouldn't rely on just one source.

4: C or D would be nice.

sludgames 16 years, 6 months ago

C, B, A, D.

F1ak3r 16 years, 6 months ago

1 C - I like to be able to read and hear, that way I don't miss anything.

2A - I like to be able to understand.

3A and C - That way you can discover things as you play more, and even when you've discovered all of it, there's more.

4D - Increases replayability, and the audience. Prevents "it was too hard" and "it was too easy".