Terminys - First Playable Demo

Posted by Castypher on May 9, 2010, 10:09 a.m.

HEY LOOK, GUYS! I'm trying to revive an old 64D idea. You know, game making? Haven't had enough of those lately. This is mostly a community site, but an occasional game can't hurt, right? Right?

Maybe this one can. It's not really a quick casual game. You might need to sit with it for a while. The demo can take twenty minutes (if you're me) to more than an hour (if you're just plain bad).

Well, minus the cutscenes. There are a lot of them to start with.

Oh, and 64D still has issues uploading ~10MB files.

Awwk. Anyway.

Did I tell you I was going to finally get a demo of this game? Yeah, I estimated last week. But now, after quite a bit of hard work on it, it's ready for a test run. Since I plan to have a near-wall-of-text, here's the download link if you want to save yourself some time.

DOWNLOAD ME

Unzip the file. The game stores your save data and you may not be able to load it if you don't unzip first.

Details

Genre: Real-Time RPG

Mediocre graphics

MIDIs with one MP3

Lots and lots of headbanging

Controls

Arrow keys - Move around

Z - Menu selection, talking, use Ether Spark (combat)

X - Hold to run

A (combat) - Hold to recharge 20 Ether Points

S (combat) - Use equipped spell (Ether Wave is the only one for now)

Q/E (combat) - Cycle through your current spells

Enter (out of combat) - Show inventory

As far as the story goes, I'll go ahead and spoil it a bit. The demo covers the character's youth portion, and ends right before he grows up. So if you feel like you can't connect with this kid, then rejoice, as you'll get to play as someone…more your age.

Description

The cutscenes aren't fully polished yet and some of the character battle animations suck, but I hope you'll realize that this is indeed a WIP, and I nearly settled for no animations at all.

Anyway, the combat system is probably the most interesting part of the game. For now, there's only one type of enemy, and two bosses. The enemy is a fly, which is pretty much my test dummy. They don't attack you, but you might have to chase them around a bit.

Another thing is the real-time party system. There are a few different types of party members: attack, support, or strategy. Each of them have different tactical priorities. The tactics are:

Idle (stand, usually only after the battle is over)

Retreat (try to get away from an enemy. Attack characters never retreat)

Support (return to the player to heal or buff. Even when healing themselves, they get near you so you can protect them)

Attack (attack nearby enemies. Support characters rarely attack)

Pursue (follow an enemy until an opportunity opens. Strategic characters use this most, but attack characters might)

Flee (run wildly without regard to allies or enemies. After the player dies, party members will often flee. A good party member might try to revive you instead)

Your sister is your only party member for now, but she fights with you, and it actually gets pretty fun. She's a support character, so she won't attack or pursue an enemy. When your character's health gets low, she'll forget about everything else and try to heal you. So if you find yourself low in health, stay near her.

Anyway, I need a few comments on the difficulty of the game, especially the transition between fighting flies and the first boss. The last fight can potentially be won at level 1, but you probably won't get past the first boss without a little attack power. Extra HP helps too.

Finally, let's get some screenshots up.

Earthbound Players - Look similar?

One of many cutscenes

I have no idea who's talking to you, but I'm trying to balance seriousness with slight humor

This is the tutorial battle, because I felt this game needs one

You'll get to love these guys. Yes, I meant for the little rhyme

Quick shot of the battle screen

Here's the first boss fight. I had trouble getting a good shot, because this fight is very fast-paced

So there it is. Please feel free to give the game a try. Let me know of any bugs, suggestions, or pretty much anything.

I guess this is when I see how many people are actually interested, eh?

And if you're having issues with a boss, I'll give hints here if needed.

Happy playing.

Comments

Juju 14 years, 6 months ago

Need to work on the colouring on the graphics. Everything is so bright and plain, you need to be more subtle. The GUI is pretty ugly as well. Don't forget to spell check as well.

Castypher 14 years, 6 months ago

Graphics aren't my forte. What I've got was pretty quickly thrown together. The HUD is temporary, and I didn't feel it needed to be polished yet.

As for spellchecking, you'll have to let me know where, because at the moment I can't tell if you played the game or just read the blog.

Also, examples on the graphics and "color subtlety" might be nice too. I'm a total novice when it comes to spriting.

thernz 14 years, 6 months ago

I would tone down the saturation, especially the grass in the first shot, and the characters in general.

I felt the beginning was a bit on the long side, but it's also running choppily on my comp. My comp kinda sucks so.

Scott_AW 14 years, 6 months ago

You'd be amazed how color choice can make soso graphics look pretty nice.

Take this color palette and make things less neon.

Castypher 14 years, 6 months ago

Heh, honestly when I expected criticism, I expected people to bash the mediocre graphics instead of the color.

But as far as color goes, I'll take the advice, maybe post some more pictures later to see if that's what everyone was getting at.

But other than that, play the damn game. >=[

Ferret 14 years, 6 months ago

The battle needs work. I think it would help if my player moved faster, chasing those flies felt like click the clown. Everything else looks and is pretty awesome, I'd like to see where this goes.

Castypher 14 years, 6 months ago

Just out of curiosity, how far did everyone play? Did anyone get to the "end of demo" screen?

Ferret 14 years, 6 months ago

I died at the boss. The poison cloud seemed pretty inescapable.

Castypher 14 years, 6 months ago

Yeh, probably too hard to start with. But before I tone it down and reupload it, here are a couple tips.

As far as chasing flies goes, attacking most enemies stuns them for a sec. You're supposed to use Ether Wave to stun them, then run up and melee them to death. It gets a lot easier when you deal more damage.

As far as the boss goes, you should be level 3 or 4, dealing 5-6 damage with your melee attack. At 35% or so, run off and use Ether Wave, because he uses a pulse attack to push you away.

When he releases the poison cloud, stay near your sister and fight the flies that pass by, because while your health is low, she becomes a dedicated healer. Just don't let her take damage from the flying thorns and she'll keep you both up pretty well.

If all else fails, I might have to lessen the damage it causes. I beat it when it was about four times as hard, but then again, I know the game way better than anyone else.

But that's what testers are for, right? <3

Cesque 14 years, 6 months ago

I'll, uh, let you know when I get a bit further into the game after I stop laughing my ass off. Immaturity ftw.

P.s. The trees look so detailed compared to the background they look ripped D: