Underused Video Game Themes/Genres?

Posted by Castypher on Sept. 8, 2010, 1:25 p.m.

As game developers (what of us are left anyway), we try to please our audience with a fun, entertaining game. Originality doesn't seem to matter. Fantasy RPGs have been overdone, and Final Fantasy still goes on.

But the games that really stir people up are innovative and free of cliches (which in actuality is near impossible. Proper use of liches can actually determine the success of your game).

So I noticed something lately. Everywhere you look, we have fantasy RPGs (or RPGs in general), WWII/future FPSs, more recently retro games, etc. They're getting old. E3 put this into perspective for me when 90% of Sony's announcements were generic FPSs.

Juju mentioned something similar with having a grassy area for level one.

Also, being the Touhou addict I am (put aside the fact that I downloaded several more games), I looked up the guy who does the franchise. Turns out, he wanted to make a fighter. But fighters were very common back then. And just around that time, shoot-em-ups were becoming more popular, so he hitched a ride on that train and became very successful. VERY successful for an indie.

And on top of that, he decided there was an underused game theme: Shrine maidens. Instead of generic "spaceship shoots bullets at other spaceship," he tried something new, and got a large fanbase not only in Japan, but in the Western hemisphere too.

So I ask you this.

What themes are underused in games?

What game genres are underused?

What settings are underused in games?

Which of these combinations seems the most unique?

Feel free to answer for yourselves, but I didn't come here without asking myself that. I've seen some people say that pirate themes are underdone, as are ninjas, and vampires as well. Steampunk/cyberpunk are pretty rare, as are contemporary games.

So as (former) game designers, or those who feel they have the right to be extremely critical of games, let's hear your ideas on this.

If you need a format, answer any or all of the questions, and explain your reasoning.

Examples:

Team Fortress 2 - Using cartoon graphics contrasts with every other FPS, and it's set in a more or less fictional setting, though based around a dystopic world in something about the technological level of the Vietnam War (not sure, later than WWII, at least).

Touhou - Already explained it. Based around Japanese folklore, and opens up a wide variety of characters who aren't mechanical.

NeoSteam - Some MMO that scrapped the fantasy idea and went steampunk.

Mother/Earthbound - A modern day sci-fi RPG. Not nearly as common as fantasy ones. Instead of carrying swords, you use baseball bats and pretty much whatever else you can get your hands on. "Spells" are replaced by psionics and psychokinesis.

Creatures - How many life simulation games have you played? Okay, now in how many of those were you taking care of only little microscopic creatures? Sure there's the Sims, but they're so goddamned stupid. Creatures has you taking care of several intelligent, evolving species, and maintaining the world that they live in. The unique thing is that, unlike the Sims, they can actually survive by themselves and won't forget to eat.

Those are just a few. I'm sure you all could come up with better examples.

Comments

Kenon 14 years, 1 month ago

TF2 is based in the 1960's. It also is a slower based shooter than most others, as it normally takes at least 2 perfect shots to kill someone, or normally longer than 2 seconds of combat between people. As a pyro I'm prone to having 5-10 second battles with people.

That is one of the big aspects that sets it apart from more of the shooters than its art theme, although that certainly does.

Juju 14 years, 1 month ago

Not many games based on the Korean War.

Cesque 14 years, 1 month ago

Quote:
I've seen some people say that pirate themes are underdone, as are ninjas, and vampires as well.

Some people don't know what they're talking about. *patiently waits for the pirate/ninja/vampire obsession to go away*

I'd say platformers using modern era technology are underused (e.g. Limbo) and procedural level generation is bizarrely rare for modern games (the last "big" game that used it was Hellgate: London, I think, and it sucked).

I'd also to see a game where you play as an animal, or a non-human at least, which would crucially alter the way you'd move and act. Imagine being a cheetah running in FPP.

Also, like I mentioned on the irc the other day… a scene where you enter a lift, and you see a monster rushing towards the lift, and the monster actually GETS IN without getting killed. I'd love to see that. ^_^

Castypher 14 years, 1 month ago

@Cesque: I actually didn't agree with the several people that said that, but I can see why they want more vampirateninja games, seeing as they're all dwarfed by futuristic/modern FPSs.

Also, is the monster supposed to maim you? Because if he didn't die, I'm sure that would be an interesting addition. Playing a maimed character. Dead too.

Juju 14 years, 1 month ago

Minecraft, Cesque, Minecraft.

The main reason procedural generation isn't used is because it's very hard to create a decent narrative in a world the designer can never properly predict.

Cesque 14 years, 1 month ago

Heh. I think it's more of a graphical issues. Seamless randomly generated areas would be hard. Minecraft blockiness allows for some level of abstraction.

Quote:
Also, is the monster supposed to maim you?

Nah, I'm just tired of scenes in FPS games where you enter a lift, and see something dangerous going on outside as you go up, and then whatever that is can't get you because you're in a lift. Would be cool if it could.

Juju 14 years, 1 month ago

Graphical issues? Really?

thernz 14 years, 1 month ago

Monster successfully rams into lift. You kick it back out.

Victory is yours. You flex.

Castypher 14 years, 1 month ago

I say it starts trying to climb up because it's that badass, and your character, being the dick he is, presses the "Go Down at Hyperspeed and Crush the Monster Chasing You" button.

Juju 14 years, 1 month ago

Let me guess, you'd use a quick-time event.