As game developers (what of us are left anyway), we try to please our audience with a fun, entertaining game. Originality doesn't seem to matter. Fantasy RPGs have been overdone, and Final Fantasy still goes on.
But the games that really stir people up are innovative and free of cliches (which in actuality is near impossible. Proper use of liches can actually determine the success of your game).So I noticed something lately. Everywhere you look, we have fantasy RPGs (or RPGs in general), WWII/future FPSs, more recently retro games, etc. They're getting old. E3 put this into perspective for me when 90% of Sony's announcements were generic FPSs.Juju mentioned something similar with having a grassy area for level one.Also, being the Touhou addict I am (put aside the fact that I downloaded several more games), I looked up the guy who does the franchise. Turns out, he wanted to make a fighter. But fighters were very common back then. And just around that time, shoot-em-ups were becoming more popular, so he hitched a ride on that train and became very successful. VERY successful for an indie.And on top of that, he decided there was an underused game theme: Shrine maidens. Instead of generic "spaceship shoots bullets at other spaceship," he tried something new, and got a large fanbase not only in Japan, but in the Western hemisphere too.So I ask you this.What themes are underused in games?What game genres are underused?What settings are underused in games?Which of these combinations seems the most unique?Feel free to answer for yourselves, but I didn't come here without asking myself that. I've seen some people say that pirate themes are underdone, as are ninjas, and vampires as well. Steampunk/cyberpunk are pretty rare, as are contemporary games.So as (former) game designers, or those who feel they have the right to be extremely critical of games, let's hear your ideas on this.If you need a format, answer any or all of the questions, and explain your reasoning.Examples:Team Fortress 2 - Using cartoon graphics contrasts with every other FPS, and it's set in a more or less fictional setting, though based around a dystopic world in something about the technological level of the Vietnam War (not sure, later than WWII, at least).Touhou - Already explained it. Based around Japanese folklore, and opens up a wide variety of characters who aren't mechanical.NeoSteam - Some MMO that scrapped the fantasy idea and went steampunk.Mother/Earthbound - A modern day sci-fi RPG. Not nearly as common as fantasy ones. Instead of carrying swords, you use baseball bats and pretty much whatever else you can get your hands on. "Spells" are replaced by psionics and psychokinesis.Creatures - How many life simulation games have you played? Okay, now in how many of those were you taking care of only little microscopic creatures? Sure there's the Sims, but they're so goddamned stupid. Creatures has you taking care of several intelligent, evolving species, and maintaining the world that they live in. The unique thing is that, unlike the Sims, they can actually survive by themselves and won't forget to eat.Those are just a few. I'm sure you all could come up with better examples.
Regarding Fantasy RPGs, though I said they're overdone as hell, they're also the ones I usually enjoy. I haven't played Final Fantasy, but I'm a sucker for a good story and soundtrack, both of which I hear Final Fantasy has.
Likewise, Warcraft 3 gameplay was very tedious, I think. But the story was what made it really great. I never finished Frozen Throne though, just the original.