So I Drew Something. Gimme Advice

Posted by Castypher on Sept. 23, 2010, 10:11 a.m.

It only took me about three days too. <_<

For a while, I've wanted things like voice acting and character portraits in my games. Who doesn't? I scrapped voice acting because you need some pretty expensive equipment (which I have but disregard that), and some half-decent voice actors. I don't know any half-decent voice actors.

So I decided to try my hand at character portraits to make dialog a lot less bland.

Now, this is my first time doing anything like this, so while I appreciate constructive criticism, here is a disclaimer.

DISClAIMER

I do not consider myself a graphics artist. I understand I suck at sketching and pixel art. I understand that I don't have color coordination.

In the next sketch, I understand the hands are messed up. I understand I haven't prioritized body proportions. I understand that I use black outlines for everything (though it looks a lot better than I thought it would).

…So don't repeat to me what I already know. Things like coloring tactics would be helpful, or use of tools or what. Just people who are experienced in this pitch in a bit before I make my next sketch.

Background

Remember my game, Terminys? No? Who were the ones complaining that a poison flower was too hard? Now do you remember? I thought so.

Terminys is a modern, story-driven action-RPG. And as of now I'm putting a lot of emphasis on characters. This character you'll see here is named River, and is a sylph, a humanoid creature who is more capable of Ether than humans are. She appears in the prologue, which many of you played, and stays as a party member throughout the game.

So let me open with the sketch. I did it by hand on a normal sheet of paper with a normal mechanical pencil and a normal eraser. Needless to say, the quality isn't the highest.

I know. It's huge. This thing only took up about a sixth of the page too. But I went over it and darkened every bit, and when I scanned it, it came out way lighter than I'd hoped, so light that Illustrator could hardly trace it.

I knew I had to ink it, so I grabbed InkScape to trace the outlines, and colored it in GIMP. And here's the result.

It turned out a whole lot better than I thought it would. Originally I was going to add a lot of detail, like in the hair, but I decided to be consistent with the game, and leave everything pretty much two-toned.

And yes, the image is anti-aliased. Many, many times. You can see how blurry it is.

The thing is, when GIMP imports paths from InkScape, it screwed them up, so I had to do a lot of tracing by hand, which is how River's hands ended up so badly.

Disregard that, look at the rest.

Now, constructive criticism and suggestions would be great. Because I do plan on doing more of these soon.

EDIT: It looks a lot better smaller, trust me. But when I import it to GM (320x240 window), the pixel quality makes it look awful. I haven't tried scaling it down outside the sprite window yet.

Other than that, it actually looks okay in game, but the features are slightly distorted.

AS EXPECTED.

Comments

SteveKB 14 years ago

you can stealz :D

oh it's because I used Paint tool SAI (bought it for 62 dollars after 31 day trial of awesome)

so yeah tablet sensitivity helped

also another tip

draw really big and then resize it to 50% so when you draw as well as you can and see tiny mistakes you can't see them at all when it's scaled down. I didn't do that in the pic I posted there

Castypher 14 years ago

I can't get over those hands, man.

Anyway, it's sized down quite a bit more, and you can only see her waist and up, so I didn't put a whole lot of effort into anything besides the face and hair (hair looks much better smaller). I might post a screenshot of what it looks like in-game.

mazimadu 14 years ago

Nice, I didn't know Inkscape was great with tracing scans like that. Best of all, it's free.

As for the picture, the drawing looks nice and consistent. The right hand needs a little work but you pretty much explained that. If you want to turn this into a sprite, try separating the bulky parts that might get deformed (like faces) and set them in groups in inkscape. Then scale them down & edit out those parts so that they look better and not too pixeled. You can also animate using this method. I do this with flash all the time.

Alert Games 14 years ago

Everyone is good at drawing here so it seems.

i should ask for designs and make some games meh?