This Isn't a GM Versus C++ Blog

Posted by Castypher on April 17, 2011, 9:12 p.m. 🔒

Well since the new topic in the last GM8.1 blog is GM versus C++ (and now Java), I'd probably get better results by making a blog of my own.

But first, I should say I may have just had my first experience being tipsy. I know that's supposed to be embarrassing, since many of you have probably been drunk off your feet before. But I'd always have a couple drinks for the taste and the experience and the ability to say I'd had some. I don't drink to get drunk, nor do I ever want to be drunk.

Well, I sat down to do some writing, and had a glass of white wine that my mom bought earlier. By the end of the glass, I had some trouble collecting my thoughts, and then I realized why. It's not the first time I've had white wine, or the first time I've had a glass that big. I've had more than twice that amount of wine at once. I just had food in my stomach before, and I was pretty damn hungry just now.

Then I decided writing wasn't such a good idea.

So onto the content. I just got the crack for GM8.1, because room zooming among other things sounded useful. As you may have heard, the crack I got changes the title bar to "GayMaker 8.1." I'm probably going to look for a different crack just because while it was funny the first time, it's just annoying now.

What I want to know is for anyone else who bought/obtained GM8.1, does the game crash on Vista or Windows 7 at all? Whenever I first start up the program, pressing F5 always makes it run fine. But after a little while, it'll tell me "Failed to run the game." Is anyone else getting that? If not, what are your solutions?

If nothing else, I may just stick with GM8. They're not that different, and 8.1 only had a few upgrades (and is hidden in the roaming data folder).

In game development news, I've picked up LODM again and am doing some work with characters. Why, if I were any good with pixel art, I'd have something to show already. But I don't. Except a list of about forty new characters.

But I will have progress blogs soon. Also on Prism Soul, my other focus as of late. Shit, I hate having so many projects.

And just for those people who are going to complain at me, I'll probably buy GM8.1 just to clear my conscience, but I stopped supporting GM just because of some of the recent changes they've made. Let's punish the loyal users by promising free upgrades then failing to come through with it and jacking up both new and upgrade prices with every version!

Comments

JuurianChi 13 years, 7 months ago

I'm getting 8.1 tomorrow, but you guys are scaring me into not wanting it anymore.

Castypher 13 years, 7 months ago

Keep in mind though, that half of the people who have it obtained it illegally, which means it may just be the crack causing the problems and not the program itself.

Scott_AW 13 years, 7 months ago

Could be, but I thought some people with the legit version also had problems.

MMOnologueguy 13 years, 7 months ago

I've been looking for that crack all day. I found one but all it does is keep opening and closing itself.

svf 13 years, 7 months ago

8.1 is probably not worth it. =\

KaBob799 13 years, 7 months ago

I haven't had any crashing problems, but I haven't used it much since a font glitch means I can't convert PT to it.

Castypher 13 years, 7 months ago

Yeah, it's not worth all this work just to find a crack, right? I think I'll just stick with the slightly more reliable GM8. I'll lose out on a few fancy features, but ah well.

F1ak3r 13 years, 7 months ago

These are the only really noticeable positive changes.

F1ak3r 13 years, 7 months ago

Quote: Changes from GM8

Changed room editor RIGHT mouse click priorities. Menu for normal, CTRL+RMB for delete

Room ZOOM mode added

Mouse Wheel ZOOMS in room editor

Middle mouse button PANS around the room.

Transparent Background Settings dialog moved to main form.

Transparent Background grid size now a global setting.

Transparent Background grid added to room editor.

Transparent Background grid can now have user colours.

Image Editor now uses the mouse wheel to zoom.

Image Editor now uses the middle mouse button to "pan"

Can now PAN around inside the PATH editor using the middle mouse button.

You can now change the default background colour for rooms (when no ROOM background has been set)

You can now disable background room filling, so you can see the background GRID when no ROOM colour has been set.

Added +/-/= zoom buttons to Room toolbar

You can now RIGHT CLICK an object and EDIT it from within the Room Editor.

Rendering inside the Code Editor sped up.

inside the code editor, you can now mark a block of text and use TAB and SHIFT-TAB to tab it in and out.

News window now resizable.

Room settings now remembers "maximised" setting.

Shiney new ABOUT box.

Resource renaming changed back to windows default; F2 (was changed from F2 to CTRL-R in GM 8.0)

Code window now has a "toggle" icon for Code Completion on/off

You can now press ESCAPE inside the code editor to get rid of the code completion box.

Game Maker now saves .gm81 files (instead of .gmk)

New .EXE encryption

New News feed system added

draw_self() added

os_type returns you the operating system your running on (win, mac, ios etc.)

os_device returns you a device type (iPhone, iPhone4, iPad etc.)

ZBuffer is now 24Bit

Hardware T&L for Faster 2D and 3D rendering.

You can now change the background colours of the code editor, including the current line and selection.

"Delete underlying objects" Now off by default in the room editor.

You can now use <AltGr&gr (right alt) in the code editor to insert accented characters.

d3d_light_define_ambient( colour ) added for a global ambient

You can now set the default TAB on the object panel (so you can default to the code panel for example)

In Standard Edition, script searching will now search ALL scripts, including objects, rooms, creation events, timelines and triggers.

added dot_product(x1,y1, x2,y2)

added dot_product_3d(x1,y1,z1, x2,y2,z2)

added point_distance_3d(x1,y1,z1, x2,y2,z2)

Font creation totally rewritten. Now produces much nicer anti-aliased fonts, and doesn't cut them off.

You can now change the "Execute a piece of code" in D&D action list, by using the 1st line of your script and a "///" style comment at the start.

Fixes

Undo in Text Editor. when you undo a change and then save the script or run the game, the change is not saved.

Error in reading reals from text files. When you read two numbers from a single line in a text file and the first one is 0, the numbers are not read correctly.

0000536. mp_grid_add_cell is bugged. Also fixed same issue in mp_grid_clear_cell is bugged

0000597. Overly large images were not being clamped correctly and were causing corruption.

0000589: tile_layer_find() doesn't account for scaling. (also in tile_layer_delete_at(), tile_find(), tile_delete_at() )

0000255: Replacing code at the start of the line. cursor column was going negative.

0000580 - If you use sprite_create_from_surface on a blank surface the sprite will be completely opaque.

sprite_create_from_surface: if you set paramater "removeback" to 2, it will now copy the alpha "as is".

If you created a background image but didn't add one, the game would fail to load.

MMOnologueguy 13 years, 7 months ago

Where did all of you find the crack?