64DCG - Devlog 1 - Character Details and Briefing

Posted by Castypher on Nov. 15, 2011, 7:35 p.m.

64DCG - 64Digits Community Game

I should come up with at least a working title eventually. But anyway, I'm debating between doing regularly scheduled devlogs and just keeping it secret until I'm closer to release. I'll leave that up to you guys.

So we've already got a little interest here. That means this will get further than just an idea. So let's go over some things.

Genre

The genre is a shoot-em-up hybrid. The dual-genre I've chosen is none other than the RPG. My two best genres. Why? Well, because it's a little unique. Let me explain.

Concept

Think of the typical shmup view. Behind/above the player, shooting shit that comes from the top of the screen. Combine that with levels (IE Fairy/Faily Wars) and a party system and this is what you get.

The Party System

At the character selection screen, you'll choose your party members, which you can actively switch-between in-game. Each party member has a separate healthbar, special bar, and level. The idea of this is to combine your favorite characters to fulfill roles that one might lack. Plus you get to party with Rez. Won't that be fun?

The Level System

Hitting enemies, "grazing" (coming close to a bullet), and doing well on boss attacks will earn the active character experience (each party member has a separate level, encouraging you to switch often). You can level up to a maximum of 30, and each level will upgrade one of the character's abilities.

- Shot (basic attack) upgraded at levels ending in 2,3,7,8

- Options (supportive attack) upgraded at levels ending in 1,6

- Specials (activated) upgraded at levels ending in 4,9

- Passive upgraded at levels ending in 5

- Ultimate upgraded at levels ending in 0

Each character also has base stats that grow with each level. Included are damage, shot speed, health, health regen, and special regen. Static stats include experience gain rate and movement speed.

Difficulty

Along with the RPG elements to distract you from the intimidating factor of shmups, I'll have several difficulties. Level 1 is the tutorial difficulty. Dying there is hardly possible, even for people unfamiliar with the genre. Level 4-5 is average shmup difficulty on the middle game mode. Level 7 is my own difficulty.

Awards

I think I can work out some badges for people, provided I get permission from admins to clutter peoples' badge pages. However, I'll probably also offer a way to remove the badges from your page, just in case.

Hah. Like badges mean a damn thing. I'll work something out. Recommendations welcome.

Character Appearances

For those who took me so very seriously when I joked about your character, I'm sorry. Everyone gets a fair chance at appearance here, but by choosing to be in the game, you automatically accept whatever role I give you. No questions asked. If you want to withdraw because of this (doubt it), let me know.

Everyone who plays a normal role in the game will be both playable and a boss character. Thus, I'm going to rework the criteria. Abnormal characters will either make an appearance, or play a major role. I'm not going to disclose this, either, but the less active 64Digits members have a chance at making appearances.

Revised Character Submission Criteria

Sometime before December, all participants must submit to me via PM or comment (the method is flexible, depending on how much privacy you want) a character sheet, in the following format. If you fill it out halfway, you are giving me permission to do what I want with the character. Now, here is the information I need from each entrant. Fields marked with an asterisk (*) are required in order to make yourself appear in the game. Unmarked fields are optional but highly recommended if you don't trust my judgment.

Remember. The character may either be one you made up (all characters will be subtitled with the member name), or it may be a representation of your alias. Both have the same requirements.

Name *

Gender * - I'll take your own gender if you don't specify otherwise.

Appearance * - Either an image or a detailed description.

Personality * - If you don't supply one, I'll use the online personality that I determine.

Backstory * - A brief character description. Where did he/she come from? etc

Role - A role you'd like to play (I'll explain further later). You're not guaranteed this role.

Music - A track you'd like to have as your theme. No lyrics, no copyright rules.

Shot Style (Player) - Your basic attack pattern (player). Request examples as needed.

Shot Style (Boss) - Your basic attack pattern (boss). Request examples as needed.

Option Style - Options are objects separated from you that enhance your attacks.

Special Ability - Your activated ability. Be creative but keep it in context.

Passive Skill - Your passive ability. Be creative but keep it in context.

Ultimate Skill - Your most powerful attack style. Be creative but keep it in context.

Also, if you want more customization, take some time to decide the character's stats. You are given a limit to choose within. Be honest and balance them out a bit. Imbalance will force me to balance it myself (you don't want to make me do more work, do you?). Any item marked "x/LV" is your base increase of that stat with each level. This is optional, only if you want a little more power over what your character does.

Health (100-150)

Health/LV (0-10)

Regen (0-10)

Regen/LV (0-5)

Damage (1-5 - decimals allowed)

Damage/LV (0-2 - decimals allowed)

Speed (1-5 - decimals allowed)

Speed/LV (0-2 - decimals allowed)

Special (1-5)

Exp Gain (50-150%)

Move Speed (2-4 - decimals allowed)

Current Roster (Member - Character)

No character data

Character chosen, but info incomplete

Only required info completed

Character info completed

Alert - ag-Bot

Cyrus - JoAnna

Daggerhog - Alexia the Rabbit

Duckman - The Duckman

Ferret - ?

F1ak3r - ?

Juurian - Lyrah

Kamira - ?

Kilin - Karemi

MMORPGguy - ?

Moikle - ?

Panzermancer - Zongra the Fallopian

Purianite - Rhiannon/Amaira

Qwilderwibben - ?

Rez - Phobos Fatboy

Rob - Pink Flying Goat

Rolf - Rolf

SirXemic - Chemical X

Stevenup - Himself

Taizen Chisou - Taizen Chisou

Remember guys, let's make this fun. I don't want any more people getting upset, so I'll stop prodding at you guys. And if you haven't joined but want to, I'll be taking entries until December. Got help to offer? PM me. Other than that, following the instructions saves me plenty of work.

Go get 'em!

Comments

Ferret 13 years ago

I'll pm to you so we can chit chat.

Rez 13 years ago

Id be willing to do some additional sprite work as well

Castypher 13 years ago

Quote:
I put every stat at the highest as a joke in the hopes that you would puts some restrictions into how many points players can put into each fields.
I know it was a joke. Originally I had a "point" system in place, but I figured you guys would suffer from information overload. The numbers are something I'll have to go over eventually anyway.

@Rez: I wanted to put Potfrog in, so I'm glad you did that.

Quote:
I want to draw my guy, but I suck at drawing…
It doesn't matter. If I can make something out of it, that's all you need. Basically I need to see a character design of some sort: patterns, colors, and such. For what you choose not to supply, I'll wing it from there.

Quote:
Id be willing to do some additional sprite work as well
That'd be a huge help. Character sprites will mostly be small, but others will range a bit. Also, there's not a whole lot of animation, mostly idle flight (wind blowing through clothes), tilt left/right, etc. Hit me up later. I won't be doing spritework for a while though.

Taizen Chisou 13 years ago

Give me dimensions and frame numbers, and also, image speeds.

I can make my sprites for you :)

Kind of.

You know how I am with spriting.

You need

Facing forward, tilting, shot style, option shot style, options, special style, and ultimate- is that it?

Also if you're doing character portraits I can't do that.

Unless I had a scanner. Which I may or may not have.

Castypher 13 years ago

I do plan on doing portraits, which I'll do myself unless there's a particularly dedicated artist who's interested. One of the reason I'm waiting is because I'm investing in a tablet, which I'll have soon enough.

But if you still want to go for it, and this applies to everyone else who wants to do a character sprite, here's what I'll probably be working with. It's all tentative, though, so don't feel rushed.

Dimensions: 48 x 64 max (likely 24 x 32)

Number of Frames: 4-8 (8 for idle, 4 for tilting)

Image Speeds: 0.25-0.5 (at 60 FPS)

Sprites required:

- Idle (from behind and front)

- Tilting left/right (behind/front) - 4 frames, additional 4 frames for the idle animation once at full tilt

- Casting (behind/front) - optional, quick 4 frames

That's about it, if you want to do some extra work to push this along. But I don't really care either way. I'm putting you all to work just making your own characters.

So everyone's aware, I'll of course be throwing in or referencing popular 64Digits members, too. For those who are perfectly confident, if you don't want to go through the trouble of making a character, fear not. These people don't have a guarantee like those who sign up, but it might be fun seeing what happens with them.

Taizen Chisou 13 years ago

Easy enough.

What's 'casting,' though?

You mean like using specials?

duckman 13 years ago

Name: The Duckman

Gender: Duck-MAN!

Appearance: Kind of like Pigsy from "Enslaved: Odyssey to the West" but instead of pig-styled, duck-styled.

Personality: A charming asshole.

Backstory: Loves ducks and hates people for some reason.

Role: Sit on my ass and just eat.

Music: That bad-ass track from Seiklus in the underground cave, just below that big-ass tree?

Shot Style (Player): Spreader! Like that fuckin gun in Contra!

Shot Style (Boss): BOMBS!!!

Option Style: Character is too powerful for "options"…

Special Ability: The Duck Roast. Grabs a duck, roasts it up, eats it, gains health.

Passive Skill: The Duck Chuck. Just tossing some ducks at you, no big deal.

Ultimate Skill: The WTD (what the duck?!). Not sure what it is; nobody has ever lived to tell the tale.

Alert Games 13 years ago

Name - ag-Bot

Gender - no gender

Appearance - Robot body with an "ag" logo as the head

Personality - selfish/arrogant; always wants to be leader

Backstory - Created by the community of AG net before the system collapsed and died, leaving it to carry on the legacy.

Role - Not the main character, but one of the sub characters who always tries to act like a leader. Somewhat irritating.

Music - Inception horn lol. not sure

Shot Style (Player) - an electric, non-physical style with a decrease in speed when attacking

Shot Style (Boss) - Spits out spikes, saws, electricity, and light beams.

Option Style - battery

Special Ability - power surge. a wide-range electrical attack

Passive Skill - sparks people with electricity

Ultimate Skill - Blue Red ring of death. pretty cool effect with great damage, but a little self-inflicting?

random contribution. basically makes a distinct character whether it be a boss or player or whatever.

Castypher 13 years ago

Yeah, casting would be the use of specials and ultimates. I guess option sprites would be another thing worth doing if you feel like it.

This is good progress, guys. Hoping to see some entries from more members, else I'll have to BS some stuff. I'm seeing some fun mechanics coming from people that ought to make characters much more interesting.

JuurianChi 12 years, 12 months ago

Name: Lyrah

Gender: Female

Appearance:

Personality Crass and Creepy

Backstory: Lyrah used to live in the backwater hills of Ire, a detention center that sits on the southeastern edge of Scotland.

After losing her hand to a terrible monster,She left her homeland to spread terror and pain across the world.

Role - Boss maybe, I don't think anyone would want to play as her.

Music -

Shot Style (Player) - Thin rotating spearlike/bullets

Shot Style (Boss) - Same as (player) only they explode into spreading shots on player impact

Option Style - Human hearts? Cartoon hearts?

Special Ability - hearts slow down the player when shooting.

Passive Skill - hits with small bloodied knife.

Ultimate Skill - A large bloodied knife appears and charges through the screen.