64DCG - Devlog 1 - Character Details and Briefing

Posted by Castypher on Nov. 15, 2011, 7:35 p.m.

64DCG - 64Digits Community Game

I should come up with at least a working title eventually. But anyway, I'm debating between doing regularly scheduled devlogs and just keeping it secret until I'm closer to release. I'll leave that up to you guys.

So we've already got a little interest here. That means this will get further than just an idea. So let's go over some things.

Genre

The genre is a shoot-em-up hybrid. The dual-genre I've chosen is none other than the RPG. My two best genres. Why? Well, because it's a little unique. Let me explain.

Concept

Think of the typical shmup view. Behind/above the player, shooting shit that comes from the top of the screen. Combine that with levels (IE Fairy/Faily Wars) and a party system and this is what you get.

The Party System

At the character selection screen, you'll choose your party members, which you can actively switch-between in-game. Each party member has a separate healthbar, special bar, and level. The idea of this is to combine your favorite characters to fulfill roles that one might lack. Plus you get to party with Rez. Won't that be fun?

The Level System

Hitting enemies, "grazing" (coming close to a bullet), and doing well on boss attacks will earn the active character experience (each party member has a separate level, encouraging you to switch often). You can level up to a maximum of 30, and each level will upgrade one of the character's abilities.

- Shot (basic attack) upgraded at levels ending in 2,3,7,8

- Options (supportive attack) upgraded at levels ending in 1,6

- Specials (activated) upgraded at levels ending in 4,9

- Passive upgraded at levels ending in 5

- Ultimate upgraded at levels ending in 0

Each character also has base stats that grow with each level. Included are damage, shot speed, health, health regen, and special regen. Static stats include experience gain rate and movement speed.

Difficulty

Along with the RPG elements to distract you from the intimidating factor of shmups, I'll have several difficulties. Level 1 is the tutorial difficulty. Dying there is hardly possible, even for people unfamiliar with the genre. Level 4-5 is average shmup difficulty on the middle game mode. Level 7 is my own difficulty.

Awards

I think I can work out some badges for people, provided I get permission from admins to clutter peoples' badge pages. However, I'll probably also offer a way to remove the badges from your page, just in case.

Hah. Like badges mean a damn thing. I'll work something out. Recommendations welcome.

Character Appearances

For those who took me so very seriously when I joked about your character, I'm sorry. Everyone gets a fair chance at appearance here, but by choosing to be in the game, you automatically accept whatever role I give you. No questions asked. If you want to withdraw because of this (doubt it), let me know.

Everyone who plays a normal role in the game will be both playable and a boss character. Thus, I'm going to rework the criteria. Abnormal characters will either make an appearance, or play a major role. I'm not going to disclose this, either, but the less active 64Digits members have a chance at making appearances.

Revised Character Submission Criteria

Sometime before December, all participants must submit to me via PM or comment (the method is flexible, depending on how much privacy you want) a character sheet, in the following format. If you fill it out halfway, you are giving me permission to do what I want with the character. Now, here is the information I need from each entrant. Fields marked with an asterisk (*) are required in order to make yourself appear in the game. Unmarked fields are optional but highly recommended if you don't trust my judgment.

Remember. The character may either be one you made up (all characters will be subtitled with the member name), or it may be a representation of your alias. Both have the same requirements.

Name *

Gender * - I'll take your own gender if you don't specify otherwise.

Appearance * - Either an image or a detailed description.

Personality * - If you don't supply one, I'll use the online personality that I determine.

Backstory * - A brief character description. Where did he/she come from? etc

Role - A role you'd like to play (I'll explain further later). You're not guaranteed this role.

Music - A track you'd like to have as your theme. No lyrics, no copyright rules.

Shot Style (Player) - Your basic attack pattern (player). Request examples as needed.

Shot Style (Boss) - Your basic attack pattern (boss). Request examples as needed.

Option Style - Options are objects separated from you that enhance your attacks.

Special Ability - Your activated ability. Be creative but keep it in context.

Passive Skill - Your passive ability. Be creative but keep it in context.

Ultimate Skill - Your most powerful attack style. Be creative but keep it in context.

Also, if you want more customization, take some time to decide the character's stats. You are given a limit to choose within. Be honest and balance them out a bit. Imbalance will force me to balance it myself (you don't want to make me do more work, do you?). Any item marked "x/LV" is your base increase of that stat with each level. This is optional, only if you want a little more power over what your character does.

Health (100-150)

Health/LV (0-10)

Regen (0-10)

Regen/LV (0-5)

Damage (1-5 - decimals allowed)

Damage/LV (0-2 - decimals allowed)

Speed (1-5 - decimals allowed)

Speed/LV (0-2 - decimals allowed)

Special (1-5)

Exp Gain (50-150%)

Move Speed (2-4 - decimals allowed)

Current Roster (Member - Character)

No character data

Character chosen, but info incomplete

Only required info completed

Character info completed

Alert - ag-Bot

Cyrus - JoAnna

Daggerhog - Alexia the Rabbit

Duckman - The Duckman

Ferret - ?

F1ak3r - ?

Juurian - Lyrah

Kamira - ?

Kilin - Karemi

MMORPGguy - ?

Moikle - ?

Panzermancer - Zongra the Fallopian

Purianite - Rhiannon/Amaira

Qwilderwibben - ?

Rez - Phobos Fatboy

Rob - Pink Flying Goat

Rolf - Rolf

SirXemic - Chemical X

Stevenup - Himself

Taizen Chisou - Taizen Chisou

Remember guys, let's make this fun. I don't want any more people getting upset, so I'll stop prodding at you guys. And if you haven't joined but want to, I'll be taking entries until December. Got help to offer? PM me. Other than that, following the instructions saves me plenty of work.

Go get 'em!

Comments

Rolf_Soldaat 12 years, 11 months ago

Name * Rolf

Gender * male

Appearance * - red t-shirt, knee-length black coat, army-green baggy pants, short white hair. Weapons: Revolver shotgun, large sword.

Personality * - calm, serious.

Role - Player character/supporting role (strong silent type)

Shot Style (Player) - shotgun spread, very slow but very strong. Bullets start out fast but have a lot of friction and disappear when out of speed (perhaps reduce friction with levelup).

Option Style - Martyr drone: small metal orb that glows green, whenever you take damage the drone charges, increasing the glow. When you switch characters, the drone lingers for a while, using its charge to heal the new active character. Levelup increases maximum charge.

Special Ability - Slash: use sword to deal damage in a wide arc.

Passive Skill - Parry: bullets you graze are deflected back

Ultimate Skill - Lock 'n load/barrage: ultimate bar charges when not firing but drains when firing. While the bar is partially charged rate of fire is doubled. When the ultimate bar is full you can unleash a barrage which consists of many shots fired rapidly with much less spread and greater range, using this barrage leaves you temporarily unable to fire.

Health (140)

Health/LV (8)

Regen (3)

Regen/LV (2)

Damage (5)

Damage/LV (2)

Speed (1)

Speed/LV (0)

Special (2)

Exp Gain (80%)

Move Speed (2.5)

sirxemic 12 years, 11 months ago

You can do whatever you want with my character, but please keep the following characteristics/skills/themes/w/e in mind:

Name: Chemical X

Gender: Male

Appearance: http://64digits.com/users/sir%20Xemic/continue5.png

Personality: Trying too hard to act mysterious.

Backstory: He isn't even sure himself.

Music: <I will make something>

Shot Style (Player): Throwing Shuriken X's

Shot Style (Boss): making the screen dark, then throw shuriken X's

Special Ability: Make a clone that makes sort of the same moves except in the opposite direction.

Passive Skill: hide into the shadows.

Ultimate Skill: expand an orange glow around you. Anyone touching it does lots of damage.

Taizen Chisou 12 years, 11 months ago

For Taizen's theme, I might be using one of the boss themes from Ricerca Strano.

Eh? I mean, that's probably as good a composition from me as you're going to get.

Kunedon 12 years, 11 months ago

Name: Alexia the Rabbit

Gender: Female

Appearance: Clicky clicky

Personality: Easygoing

Backstory: A high school student, aspiring inventor and adventurer all in one. Alexia is always trying to build strange contraptions and testing them out, but the result isn't always what she's expecting, which may be the reason why she's with the rest of the cast.

Shot Style (Player): 2 streams of bullets moving in a criss-cross pattern ahead.

Shot Style (Boss): Shoots bullets that explode in 6 directions after a set distance.

Option Style: Options rotate around the player and shoot straight.

Special Ability: Add 2 30 degree angle streams of bullets on both sides of the player and slightly widens the normal shot path.

Passive Skill: x2 regen rate when grazing.

Ultimate Skill: A large laser sweeps the screen 5 times.

Health (125)

Health/LV (5)

Regen (4)

Regen/LV (4)

Damage (4.7)

Damage/LV (1.5)

Speed (2.5)

Speed/LV (0.5)

Special (3)

Exp Gain (95%)

Move Speed (1.2)

Don't know if I did this correctly or not.