I want to make someone cry.
I don't do storytime very much, 64Digits. But with our roots in a gaming site, I decided to share an interesting experience with you. And after this blog, I'd like to ask you the same question.At first glance, this may seem rather silly. But take another look and you realize that as a community of artists, this should be your goal in life–to impact others with your creations. And so I will share with you a game that has impacted me in many ways.That game is Rune Factory. And this is how I met it.Rune Factory is a spinoff of the Harvest Moon franchise, taking the mechanics and putting it in a fantasy setting. I remember the first time I saw the name and paid no mind to it. I was online looking up what new Harvest Moon games were coming out (back when they were actually good), and found nothing but a link on the side that I thought was an ad. I didn't bother clicking it.Back in 2007 I got my first job, and had more money than I knew what to do with. I bought my laptop that I'm still working on today, a high-quality mic for my mom, and an assload of games I wanted to try out.These days I hit GameStop twice a year. Back then I would frequent it weekly.One day I walked in there, and on a poster in the middle of the store, it was advertising Rune Factory. I didn't pay much mind to it until I noticed the subtitle mentioned Harvest Moon. And that was the first time I reserved a game–because I was open to trying things and if they weren't that great, I'd sell them back.The time came that I could pick up my order, and so I did.I was hooked.I quickly learned and accepted the fact that the Rune Factory franchise doesn't have the most original stories or gameplay. But I'd been toying with the idea of mixing Harvest Moon, Animal Crossing, and Fable to get the ultimate do-anything social game. Rune Factory beat me to it. And so while my childhood dreams were crushed, I actually got a chance to play the game I'd wanted to make for so long.I didn't bother with the second game because I fell out of gaming, and had no income for a while anyway.One time for Christmas I found out a Wii version was coming out that acted as the sequel to the game that had first hooked me. Naturally I asked for it, and spent all weekend playing that game.It took me a year to complete it, because there was a little system in it that broke the game and made it overly difficult to do simple things. But despite that, I'd keep coming back.Finally I finished the game's story, and the final boss fight still brings tears to my eyes to this day.This has been one of the very, very few games, novels, movies, or shows to make me cry. And not out of sadness–out of a sort of epic feeling, something that felt so cliche but at the same time, unheard of.Last night I couldn't fall asleep because that scene made its way into my head. I opened up the game again and loved every minute of it. But I still wished I could experience the game again the first time. It's always better that way.After that, the third DS game came out. It didn't impact me as much, but it was still good. And finally, the second Wii title. I had a difficult time getting attached to it, but the final boss fight, once again, invoked a feeling of epicness, even though it was predictable.Rune Factory: Frontier stands as my favorite game of all time. It brings back memorable characters from my first experience with the franchise, and combines everything I've come to love in a great-looking and fun experience. And while it's not for everyone, this is the game that has impacted me most, and I've taken a lot from it into my life.And last night I thought back. If none of this had happened, I wouldn't have truly enjoyed any game in my life. And it's that game that made me realize storytelling is my talent, and that if I have one goal in life….It's to impact someone with my work.So now I ask you….What is the game or story that has impacted you most, and how did you discover it?I guess I have to do a quick RPG update now that we're in the last month. This week I cracked down like no other. I added some nice shinies and fleshed out the rest of the story. The game will have six endings, which you influence with your choices. I'd like to provide a sort of replay value for those dissatisfied with the endings they earned, and this will give them a chance to try a new class and make new choices to see the rest of the game.I've got hundreds of hours of editing in this file and its resources. All for a hopeful five hours of gameplay.Don't you love development?A fair disclaimer right now would be that I'm reusing no more than five tracks (if even that) with at least ten other tracks composed specifically for this game. This is the only unoriginal content in the game, although everything has been done by me.And I take back what I said before. I'll post one or two more progress blogs to build some interest.
Heh. Mother 3 hit me hard too. But it was in more of an emotional way than an epic way. The guy who wrote that game's story is a published author so it's no wonder the game did as well as it did. Needless to say, that's one of the other few that managed to bring tears to my eyes with its bittersweet moments.
I need to find time to play Mother 3…
:<Things that really impact/inspire me are usually things that depict revolution, or strange creatures that actually pose a threat to humanity, like Half-Life 2, anything by JJ Abrams, and the Hellboy films (never read the comics, but the art style is really cool).
I tend to like fiction that shows how fragile and helpless people are. Probably because I've always felt helpless, and like knowing that it's not just me. Also, paranormal stuff is awesome.Maybe Final Fantasy X for me… I first played through it when I was maybe 9 or 10 years old, and I just loved all of the characters and the storyline. I didn't play it 24/7 like I do with most games now so it took weeks and weeks to beat, and I remember afterwards feeling like the story was so much longer than it really is. I haven't played it in a long time, but from what I remember the story is great, and it had amazing character development. I think I've beaten it 3 times, probably have >400 hours on it.
I actually thought the ending of Arkham City was kinda sad though. Spoilers:…You know, when I read the first line, I was about to rush to the comment box and write a wry comment suggesting you put your Fist Punching stat to use if you wanted to make someone cry, but emotional damage works just as well.
But yeah.…. I need to think about things that seem sad.Have you seen that Touhou music video about Nitori being in a relationship with a human, and then inevitably outliving him? That was a little sad.Kingdom Hearts is definitely one of my favorites, as far as moving storylines (i iust started playing KH2 today lol). i've been striving to creating a tear-jerking story ever since playing that one. i just went through like, 5 hours of cutscenes just to get to the beginning of KH2 though, so it really depends on what story you're telling, some fit to the medium of games better (not that KH2 doesn't but damn, i'm finally to exploring worlds and i need a day-long break from playing haha)
Alice –> Dere made me sad to the point where I actually completely changed Terminys to work in a similar character interaction.
That was the biggest, best thing I've ever done to that game.I can't claim to have played a terribly wide variety of video games or anything, but
The first FPS I played was Call of Duty. I got it out from the local public library - I had been over at friends' houses and seen them play FPS's, and sometimes they gave me a controller so I could spaz out in a corner while they killed all the enemies, but I wasn't sure I actually enjoyed playing the genre at that point. It was the very start that got me I guess. After the game parachuted me into a field, I saw the first enemy standing under a light by a house, so I crept up along the wall making sure to keep out of sight, and when I got to the bush closest to him I aimed the rifle at his head because that's what the manual said to do and I was feeling sort of hesitant about shooting him because his uniform looked sort of American but then he noticed me and started to raise his rifle so I panicked and fired. Maybe I was just a sheltered child, or maybe I had just read too many historical accounts by soldiers of their experiences on the battlefields of WWII to take killing even a virtual character lightly, but something about shooting that first German soldier never left me.There are many games that left me with a tear in my eye… I just can't remember all of 'em. Battle Network 3 was, for some reason, but I was half asleep at the time…
As for the most epic feeling I've ever felt from a game, it was when I completed a speed run of all four Megaman Zero games, on Hard. I was also very tired this time round. Conclusion? Mega only plays games at <???> AM.Warcraft III was the game that impacted me the most out of any game. IT taught me the joy of social gaming online with other people. It was the first game that truly encompassed my life. If I ever make a game again, it'll have to have online function and a competitive feel.