Why Not?

Posted by Castypher on July 9, 2012, 8:08 p.m.

Here's my pixel art.

This is Shaion, the final boss of the game.

Currently in the process of animating it. Seeing as I'm no spriting god, that sprite alone took me about twenty or thirty minutes on coffee, and isn't glossy or amazing in any way.

However, this is my style which I've come to love, and I have to say that since the RPG competition, I've improved in many aspects of pixel art, including speed.

In RPG news, I wanted to post a video covering all the classes. But I couldn't think of an easy way to annotate as well as record from both the mic and speakers. So instead, have some screenshots. Because why the fuck not?

This time around I'm showing the stealth class, the Shadowlurker.

This is the Shadowlurker's special move: the ability to summon a clone that will fight for you for a short time.

Visual distortions in the Terminal Band.

The lovely screen of death.

The first zone of the Aethereal Band, the badlands. Still…a work in progress.

This one's the Skirmisher. He can place a smoke bomb to briefly become stealthed while in the area, and block some projectiles.

The Skirmisher's special is a ring which ups his power while he's inside it. Also, the saverune

The Particle Artist has some lovely sustain if you empower his moves.

The Particle Artist draws a pentacle.

Empowering it increases the effect. With full Astral Force (which increases the density of your next spell), this attack is pretty fucking powerful.

MAN I SUCK.

My favorite classes at the moment are as follows:

Shadowlurker: The stealth class, capable of quick escapes and powerful attacks.

Skirmisher: The mobility class, able to fight at a distance or close the gap for a quick strike.

Particle Artist: The ranged class which uses tons of bullets to strike enemies while staying at a safe distance.

Two and a half weeks to go, guys. Here's hoping this'll be finished in time.

Comments

JuurianChi 12 years, 4 months ago

I like how asian your hero looks.

I wish I had put as much time into an RPG as you did, whoa.

How advanced is the AI for the shadow?

Castypher 12 years, 4 months ago

Just because he has black hair doesn't make him Asian. =|

Rez 12 years, 4 months ago

I don't know, Kilin. I'm pretty sure that's firestorm.

Castypher 12 years, 4 months ago

I'd love to see FSX in a tuxedo.

JuurianChi 12 years, 4 months ago

Yep. It's totally FirestormX. :D

Castypher 12 years, 4 months ago

In regards to the AI, most of it isn't very advanced, but they avoid collisions well, and require both proximity and sight of the player before they attack.

I would've loved to make smarter enemies, since I'm practicing at AI, but I simply don't have the time to play around. This is the most stressful thing I've done this year.

Polystyrene Man 12 years, 4 months ago

The game looks much improved since your last update. Way to go. That death screen is sick.

Castypher 12 years, 4 months ago

This lack of anonymity in the +1 feature tells me where my support is without anyone actually saying it.

I'm all for it now. :')

Thanks guys. This has been one of my most exhausting projects to date and I'm glad to see at least something appeals a bit.

JID 12 years, 4 months ago

I actually didn't see this blog before.

You have me excite.

pounce4evur 12 years, 4 months ago

Hey that's pretty cool! I've been refraining from commenting on devlogs because although I see the problems I can critique, I don't program so I don't know if they're even fixable.

This, however, looks like a game I want to play. Congrats on being the first game of the competition that I'm pretty excited about (well besides 1, but I haven't seen actual screenshots so I'm just going on the fact that their storyline and gameplay sound badass).