You Cannot Comprehend My Utter Happiness

Posted by Castypher on Sept. 22, 2012, 12:56 p.m.

I can't believe it. I finally found a copy that works on Vista and 7. I'm dropping out of S4D to play this again.

I grew up on these games, and they'll always have a special place in my heart. Creatures was and still is an innovative game about artificial life focused around complex creatures. It's also where the roots of Lixim are placed. It's a real shame that the company went under ten years ago. These were some amazing games that didn't have the chance to reach out as far as they deserved.

Not only can you simulate intelligent, evolving life…. These games were designed around third-party development. There are thousands of breeds, add-ons, and objects to download, so you can fully customize your experience in the world.

Finally, the world art here is what I wanted to shoot for in Lixim. But it's 100% modeled and pre-rendered, and I simply don't have the skill to make beautiful environments like this.

This should keep me thoroughly entertained until Creatures 4 (and Rune Factory 4!) are finally released.

Comments

Iasper 12 years, 1 month ago

Well in that case I'll torrent it wait for Creatures 4 and spend my money on that version :)

You should record/livestream you playing this if you feel like it to show people like me who don't know how it works :D

Castypher 12 years, 1 month ago

Creatures 4 will be free and for Windows and OSX devices, including iPhone. However, it'll include a cash shop, but everything in the shop is obtainable in-game, and there is no competition so it's a good model for it.

And I just might stream Creatures…. That's a great idea, if people are actually interested in artificial life.

ludamad 12 years, 1 month ago

Kilin: I'd be more interested in a summary of their development than watching it :P

Castypher 12 years, 1 month ago

I'm not really sure how to summarize it. That's really something I'd have to dedicate a few blogs to, because even their official articles on the stuff were pretty lengthy.

It's by far the most complex AI system I've seen in a game. But it's also inspiring.

ludamad 12 years, 1 month ago

Kilin: I meant a brief summary of how your creatures were doing/acting.

Castypher 12 years, 1 month ago

In this game? Well let's see then.

All creatures have a series of "drives" that need to be satisfied, including hunger, thirst, fear, pain, exhaustion, and boredom. Based on those drive values, they'll make decisions. Now, these decisions are based on instinct at birth, but you can actually teach them how to approach a situation by giving them commands, then rewarding or punishing them. After that they'll learn to associate the action with the problem. Their natural instincts are kept intact so they don't, say, forget how to eat (although you can seriously screw up their brains if you punish them when they try to eat or sleep. Mental deficiencies in these things aren't uncommon if the player treats them poorly).

In this session, I hatched four creatures, who all went in search of food the moment they were born. You can teach them a little language too, so I went ahead and did that. After eating, they usually went to play with something. Most of them stayed in the incubator area and took care of themselves while I went off and did other things. When one doesn't know how to solve a problem, others will suggest something based on their experience.

When two of them reached adolescence, they decided they were too crowded at home and left to explore. Now when creatures explore in this game, they tend to get into trouble, and since they don't know anything about the world, they tend to make stupid decisions like falling into the ocean and drowning. These two took a boat to an island, and stayed together the entire time. And by that time, someone else got out and wandered off in the other direction, and at that point I had to go find out what the hell he was doing before he ate something poisonous.

If you treat them like a two-year-old, you can't go too far wrong. The point is, they act on impulse when they're young, but after gaining a little worldly experience, they actually make some interesting decisions and can take care of themselves without your help.

It's still kind of hard to summarize everything, but I'm always impressed by this game's AI. Was I clear enough or did I miss your question entirely?

Castypher 12 years, 1 month ago

I ran this on a shit laptop with a 166MHz processor and 257MB of hard disk space. It's not a matter of having a good computer, lmao.

And I'm still at a loss for how to be artistic with a game like this. =|

Everyone's being so cryptic with their suggestions! Help me out, guise.

Rez 12 years, 1 month ago

Math Blaster was the fucking shit though.

JuurianChi 12 years, 1 month ago

Dude, yes!

I can't remember what grade it was- but the alternate ending to the Gelator storyline was probably the best thing my childlike brain had ever witnessed.

Edit:

Dammit. you guys are making feel nostalgia.

I hate nostalgia.

Castypher 12 years, 1 month ago

This blog is all about nostalgia. It has not been derailed.