[ludamad] Lanarts update

Posted by ludamad on April 7, 2018, 11:21 a.m.

Unzip and play

https://files.64digits.com/ludamad/lanarts.zip

I am stuck in a constant loop of work and not enough time to release this game properly but I may as well put the link into the void. This is years of work that doesn't see the light of day nearly enough.

"The game does …

Help with PLatformed?

Posted by ludamad on May 13, 2015, 1 a.m.

I hear the second one feels like a much more complete game, but I still want to get through the first so I'm not lost plotwise. I'm stuck on Cryos, the first of the three Argonian spies you meet in the cave. He's not much of a leader or an …

A NEW BLOG

Posted by ludamad on Jan. 18, 2015, 10:44 p.m.

thanks [furry]

Broken Game-a-phone

Posted by ludamad on April 3, 2013, 9:14 p.m.

So I posted this idea on Toast's blog and it seemed like people were receptive, so here's a proposal for y'all.

The concept

Broken telephone is a children's game where each person whispers a message to another person in a chain. By the time the message reaches the last person, …

Great video about game engine design

Posted by ludamad on March 19, 2013, 8:45 p.m.

(Embedded Video)

Really strikes home to me why C++ is used so often for game engines.

7Day Roguelike entry Bughack

Posted by ludamad on March 16, 2013, 11:25 p.m.

OK time to release.

Download: http://7drl.org/wp-content/uploads/2013/03/bughack.zip

Made this game with REZ.

Welcome to BUGHACK.

The idea for the game was to include roguelike mechanics based on how ants find food through scents.

You are a leader ant who must lead worker ants to delicious harvest. Every sector you must gather …

Lanarts: Dungeon Crawler

Posted by ludamad on Sept. 1, 2012, 6:40 p.m.

Hey all. Development continues to chug along. The concept still tantalizes me and keeps me developing daily. One thing I've learned: If you really believe in a project you will not get bored!

New archer class in progress, and new tileset (credit to white_noise)

https://github.com/ludamad/lanarts for the code

Windows …

A Programmer's Game

Posted by ludamad on Aug. 16, 2012, 6:49 p.m.

So it's been discussed time and again, and it's an idea with real potential.

There's already Core Wars which is a game where programs battle it off, however that is accepted to devolve into primarily a rock-paper-scissors type gameplay.

There's real potential in the idea of a game where the …

GML as a language

Posted by ludamad on Aug. 12, 2012, 2:44 p.m.

Been into language design recently, and I was recently reflecting on how glad I am that I have gone on to use languages other than GML. It has really broadened my horizons as a programmer.

From the point of view of language design, I hope to give an objective summary …

lanarts multiplayer RPG still kicking

Posted by ludamad on July 30, 2012, 9:55 a.m.

Still working on this damned game for whoever cares.

Dev blog post:

http://adam-dev-blog.blogspot.com/2012/07/lanarts-update-july-28th-2012.html

Recent Screenshots:

Source is located at http://github.com/ludamad/lanarts

Anyone welcome to contribute to development!

Recent Download (as of 2 days ago):

https://github.com/downloads/ludamad/lanarts/lanarts_v0r3.zip

Recent changes:

Fighter with berserk spell

Hardcore mode = no respawn

Class select screen

Controls are …