So I posted this idea on Toast's blog and it seemed like people were receptive, so here's a proposal for y'all.The conceptBroken telephone is a children's game where each person whispers a message to another person in a chain. By the time the message reaches the last person, it is very different, often comically so.The idea behind 'Broken Game-a-phone' is to pass development of a game on from person to person. It is the task of receiver to guess and decide how the game should be developed from there forward.Proposed details- Development allotments of 2-3 days, probably not more. Less is a bit too pressuring.- Development will be in Game Maker, as it is decidedly the common denominator in the community. We will try to be Game Maker version neutral - if you wish to use an earlier version, say so, but be aware you must go first.- Collaboration starts as soon as the rules are decided and the first eligible (see above) party wants to start. A loose order is determined, but switch-ups / additions are allowed. From there, development should be continuous, but worst comes to worst, lapses are OK. The last people should be focused on wrapping up the game. Proposed rules - No discussing the game in development. If you're curious, sign up!- You may request one version behind the one you are handed for a handful of reasons (suspected vandalism, suspected regressions) but are encouraged to try to work with what you get.- Incorporating existing resources is OK, use your discretion. Generally encouraged are utility code such as text-box engines, etc, as it will improve the quality and usability of the GM file. Discouraged are sprites and gameplay features ported from another game. Proposed guidelines Avoid commenting on the further game design and story. But … - Document the code well. Use a consistent explicit bracing style. Avoid Drag & Drop if possible (but it is forgiven, of course). Revised, Drag & Drop is banned, along with code in unexpected places such as room creation code, time-lines, and object creation code. Avoid implicit blocks (eg if statements without { } ). Indent all blocks.- Fix bugs if you can, note them if you cannot. Even spending your whole time doing fixes will be greatly appreciated by the people who come after you and should not be down-played as a contribution.- If all else fails and the game's a turd, polish the turd :-). Better to have a presentable failed experiment than a complete failed mess. Proposed game start ? It can be all up to the initial contributor, but I think some top-down game with areas and plot would do well. As was mentioned, a game with plot could turn out cool with multiple contributors. This is a rough draft! Seeing as this will be a community project if we do decide to do it, suggestions welcome! Sign-up here http://www.surveymonkey.com/s/GC6XJNM !Survey results:MMORPGguyjuurianchipanzercretinRCeaglyCesquesSMPKaBob799KilinCharlie Carlolink2x101SpectreNectarToastPirate-robRCMegaDoes anyone want to volunteer to be arbitrator ? I will participate but I think I'm far too busy at this point in time. If not I will eventually host, when I'm not so busy.
Top-down sounds good. I'd rather not go first so I'll have a go after the jam finishes.
For those using older GM, Lateral GM lets you open a GM file and save it as an older version of GM, so you can do this for yourself or as a courtesy to others.There's also this tool if for whatever reason you have trouble converting GM8.1>GM8I actually was in a team that attempted something similar to this like 7-8 years ago (geeze I've been programming for a long time). Of course we were all pretty nooby so we decided on a game theme then got a few people into the rotation before things fell apart. At least that's how I remember it, I'm too lazy to go find the topic and see what actually happened =p
I'd be willing to work on it but I wouldn't want to be one of the first few people. I'd say for simplicity it should just be GM8/8.1.I'm in!
GM 8.1 liteDo you need pro to participate?I'll totally participate. I'm using GM8 and-…
Holy sheet this sounds epic. V4 should have a built-in system to allow for this… basically Drawception for Game Maker. lol
Why not just have all of the versions uploaded on 64digits and compiled in a blog, rather than privately sending them to the next person.
For one, if you guys like my "branching off" idea, that would ruin the fun :(
Besides, isn't it sort of the point you don't get to see how the game started out?@Cesque Concerning point 1, surely it's far easier if there's just a middle-man between each transaction, who sends the game along to the next person if/when someone's finished with it or takes too long.
…ludamad?We could put comments in the code like "note: this variable is sometimes set in the object creation code of whatever"