64Digits Completition BEGINS!

Posted by Castypher on May 10, 2013, 3:55 p.m.

You have until:

Sunday, September 1st at 11:00 PM GMT

to finish the game of your choice.

The Participants

Entrants

Kilin with The Twilight Realm

Cesque with Firebug

Daggerhog with Magical Castle

Taizen Chisou with Lunacy Star

Pirate-rob with The Journey of a Blob

Purianite with Kizuna

hel with Maiko Fuse

Zac1790 with No More Evil

Polystyrene Man with Abysmal Hora

Cosine with Regions

colseed with Cut and Walk

CyrusRoberto with JTMK

Rolf_Soldaat with Undead Rampage

SpectreNectar with N0tt3r's Journal

MMORPGguy with No Future

Mega with Hunter

Charlie Carlo with Credence Filter

Toast with Celeste

SteveKB with Project Blue

eagly and Iasper with Frank

JuurianChi with WileyGear

Requiem with Interest of Science

moikle with ?

I have removed some of the entrants who have shown no visible progress in the past month, or those who have openly dropped out. If you believe your name was crossed off in error, please make mention of it so I can correct the problem.

Rules

1. You MUST follow the entry guidelines in order to be considered a valid participant. Your entry MUST be approved (or at least not denied) in order to participate.

2. You MUST follow the submission guidelines at the end of the competition to be considered as a winner.

3. You MUST state your entry within the first month of the competition.

4. You MUST post on the progress check blogs released every weekend. By neglecting this rule three times in a row, you are subjecting yourself to public humiliation.

5. You MUST NOT submit any game that I or any of my appointed judges deem inappropriate. This includes pornography, tasteless and pointless controversial themes, and anything that could be deemed illegal. Some themes are subjective and if used within reason, will be allowed. IE - artful nudity versus outright pornographic content.

6. You MUST submit a completed game at the end of the competition. Incomplete games will not be accepted. Additionally, games which have not received any polish effort will not be included in the bundle.

7. You MAY team up with another user or help users on their projects.

8. All content in your finished game MUST be original, or you MUST have permission to use it in a commercial product.

9. In addition to rule 4, you MUST provide detailed feedback or publicity on others' entries, either through recorded playthroughs, fully-fledged reviews, or a rating system. Selfish entrants who neglect everyone but themselves will be disqualified. You won't be expected to review everyone, but you will be expected to give back what you receive.

FAQ

This list will be filled as time passes and questions come up.

So how do I enter?

Follow the submission guidelines here. Use the other submissions as a template to get started.

I don't have any past games. Can I start a new one?

Yes, but in doing so, you're greatly reducing your chances of finishing. In order to get the boost you need, it's recommended to use a game that you entered for a competition or otherwise made public, unless you're confident in your development abilities and have too much time on your hands.

What if I don't want my game to be in the bundle?

Seeing as that's half the point of this competition, I wouldn't advise that, but if you see yourself making changes later or just feel it's not up to your standards by the end, you can simply contact me to opt out of the bundle.

What happens when the deadline comes up?

During the week before the deadline, submissions will be open and all entrants will be required to submit their game by the deadline (with a little leniency). The game should be in a fully functional state by this point, and will be judged as to whether or not it is complete. Games that pass this test will have an additional month to focus on bugtesting and polishing.

I've finished my game early. Now what?

Are you sure your game doesn't need any more changes? Are you sure it's entirely bug-free and polished to professional standards? If so, consider the following options:

- Think again. Get people to test and criticize your game. Aim for at least five people. You may find that you have a lot more work to do on things you didn't expect.

- Help another entrant with his game. Unselfish entrants who both complete a game and support others will receive recognition.

- Are you especially confident your game will do well? Consider making a trailer for your game.

- If you have done or don't feel like doing any of the above, then just enjoy your time off.

Bundle Specifications

Please note that these specifications will change as I work with third parties to organize a 64Digits bundle. If you don't want your finished product to appear in the bundle, please contact me. However, I do recommend it as the point of this prize is to give developers a jumpstart on publicity.

1. If using Game Maker, your finished game CANNOT use the default GM icon, splash logo, or loading screen, in order to be eligible for the bundle.

2. If using Game Maker, I think it's fair to say that for professional reasons, you should not be using any free version.

3. You must show a decent level of professionalism in your game if you want it to be a part of the bundle. This means, aside from polish, typographical errors and bugs must be ironed out.

4. Your game must have a preview image or cover art. The latter is highly recommended.

5. Your game must have a gameplay video or trailer. If you can't do this yourself, ask someone to help you.

6. You are not allowed to release your game as freeware before or throughout the bundle duration.

7. You are asked not to release your game as freeware for a month after the bundle is over. If you're selling your game, be sure it matches or exceeds the bundle price for the remainder of the month.

Prizes

- Every entrant that completes their game will receive a badge.

- Every entrant that significantly helps another entrant will receive recognition.

- Every entrant that completes their game and shows a substantial level of polish will have their game included in the 64Digits game bundle at the end of the competition.

- We will organize playthroughs for every finished entry.

If anyone would like to donate prizes toward a specific cause, please contact me.

Progress Blogs

With the exception of this weekend, you will be required to post on the progress blogs that occur every weekend. Do this as much as you can in order to generate and maintain interest in your game, as well as showing others how well you're meeting your goals. You won't be hammered for missing a week, but if you continually miss these weeks, I will find you and I will tell everyone about all the dolls you still snuggle and all those times you wet the bed. Let this be your fair warning. Post on the blogs, comment on others' games, and have fun.

Bundle

We're partnering with IUP who also runs IndieBundle.org. We're still working out the details, but we do have a few things set in stone. Keep in mind that if you don't want to be a part of the bundle, you must contact me first.

  1. This will be DRM-free.
  2. This will be non-exclusive, and following the bundle's closing time, you will be allowed to distribute your game freely.
  3. You are not allowed to release your game as freeware before and during the bundle's duration. This includes YYG, GameJolt, and other game hosting sites. 64Digits is included, but you may release your game privately for feedback.
  4. You are expected to present a decent level of quality, and will be required to do a few extra things in order to secure a spot in the bundle.
  5. Most importantly, both I and the IndieBundle.org staff reserve the right to deny games based on quality (or lack thereof), inappropriate content, and refusal or neglect to meet the other requirements of the bundle. You will still be considered a contest winner whether you make it into the bundle or not.

Late Entry

Entries are no longer being accepted except in special cases.

If you have any questions or comments, feel free to say so in the comments, or just contact me outside.

BEGIN!

Comments

Pirate-rob 11 years, 7 months ago

Awesome! There will be progress checks once a week right?

Edit: Nvm, read the rules :P

Castypher 11 years, 7 months ago

Quote:
Any idea how we're going to help each other out with game stuff if we can't upload to64D btw…..?
You can release tech demos on 64Digits before the competition ends, or e-mail/PM to collaborators if not on 64Digits. The idea is that they don't want people to release their finished game all over other sites, because that makes people think "Why is this in a paid bundle when I can get it for free?"

Taizen Chisou 11 years, 7 months ago

Ah, will I have to take down Lunacy Star, then?

Shit, you can find copies of Lunacy Star all over the place. Dang it.

Castypher 11 years, 7 months ago

No, because your finished game will be up-to-date (obviously), and far different from whatever you currently have posted. This isn't something you should be worrying about at this moment. It's basically just saying "Let these guys do their job before you worry about publishing."

Astryl 11 years, 7 months ago

Quote:
As this isn't a competition against others

More of a competition against oneself.

Anyway, I started a day or two early. Not a problem for anybody, I hope?

Pirate-rob 11 years, 7 months ago

Should be fine I assume, considering all our games are at different stages.

Astryl 11 years, 7 months ago

Here, have some progress.

Cesque 11 years, 7 months ago

Great animation.

eagly 11 years, 7 months ago

Love it, Mega!

eagly 11 years, 7 months ago

Today's progress. Not much, but pixelling stuff takes me ages!