64Completition Progress Check 5

Posted by Castypher on June 14, 2013, 1:43 p.m.

Ahhh, another week has passed. You guys know the drill by now.

I've seen a lot of things happen in the past two weeks. Some people's busy lives have directly interfered with their progress. Some people have lost everything and adamantly started something new. And more people than I'd like to see have considered dropping out.

I have a few things to say in that regard. First of all, this event was intended for those who could afford to spend a lot of time perfecting something they loved. Unfortunately it seems people either don't have the time to spend, or they're not working on a project that appeals to them enough to motivate them.

Second, the deadline should be the least of your worries. I only set it because deadlines in themselves are a motivating factor. They're also the cause of a lot of stress. So while I'm not going to remove it, I do want to say that the deadline is dependent on what IndieBundle.org wants to do, and they seem pretty flexible.

The goal of this event is to finish and polish a game, not make the next one-hit-wonder. If you find that your current game isn't going to work out, try something less ambitious. If it helps, I'll be taking my own advice here.

Please read:

Guys, if you're really eager to finish, but various things are obstructing that goal, please contact me personally so we can work together. No more dropouts.

Comments

Cesque 11 years, 6 months ago

…better?

If not, don't worry, I'll probably change it over a zillion times still.

#IHateItWhen running animations look cool when looping in place but get all messed up on an actually moving object.

Charlie Carlo 11 years, 6 months ago

Cesque, those are some awesome sprites.

Acid 11 years, 6 months ago

That is a very distinct style Cesque.

All of your games seem to have a very specific style… that's pretty cool.

MMOnologueguy 11 years, 6 months ago

This week my game was inducted into the Rock and Roll Hall of Fame and nominated for eight Oscars it doesn't even qualify for.

Castypher 11 years, 6 months ago

Dear MMORPGguy,

Your sense of humor is normally welcomed, but is getting very old, repetitive, and fucking annoying.

Please consider posting the occasional serious comment.

Your loving host,

Kilin

Astryl 11 years, 6 months ago

OK, I'm rapidly working on a simple arcade style smash/burn/beat/stomp 'em up with a low resolution, simple style, and whatever else I can fit in. This is the last game change, or I drop out.

The idea is to have three main characters, each with simple skill sets, based on the three armors I had designed for Hunter (loosely). The Warrior is a close range fighter with more health than the other two, the Mage is a long range spellcaster with low health, and the Archer is a medium range… archer. That can shoot in eight directions, Contra style.

Cesque 11 years, 6 months ago

Anyone else having more and more issues with YT's shitty Flash player? Suddenly, the animated gif mania seems to make sense…

Also…

Quote:

…I just reopened my sprite sheet again and realised the fourth-to-last (black) guy has Caucasian hands because I forgot to change them.

It's like the reverse Microsoft Poland photoshop disaster.