64Completition - The Entries

Posted by Castypher on July 16, 2013, 2:01 a.m.

PLEASE READ:

These are the entries so far. Most of them are unfinished but it's your job to help them figure out what to do and what to focus on. Each member will be required to give feedback on at least five games unless it is believably not within your power. Please also pay attention to the Questions for Players section and help out by answering for them.

You guys have been great so far.

If you haven't submitted to me yet, get on it. It's not too late, but you might lose out on the hype if you take too long.

So here we go:

The Entries


Abysmal by Polystyrene Man

Download - PC

Download - Mac

Description:

Ascend a giant spinning wheel in this quirky 3D platform game. Beam through pipes, collect valuable crystals, and eat magical time-altering pills on your way to the top.

Controls:

WASD/arrow keys to move

Z/spacebar to jump

Notes:

It's super important to actually read the README because I haven't made a tutorial yet, and most people who've played the game needed to have things explained to them.

Bugs:

The most glaring issue is that if you jump while going through a pipe, things get wacky for a bit, but it's not game-breaking.

Questions for Players:

- How was performance?

- Could you reach the top?


Blob: Invasion by Pirate-Rob

Download

Description:

A world with blobs as it's primary inhabitants get's invaded by strange sap creatures. Not only that but unusual grey fog has started appearing. One blob, discontent with his house being torn apart decides to do something.

This is a platformer in which you control a character who has the ability to shrink and grow. Being either size offer advantages and disadvantages which needs to be used to get through the game.

Questions for Players:

- Is the game too hard?

- Does the story make sense?

- Should health packs be added in?


Cut (Kirigami Medic) by colseed

Download (includes a second game, Walk)

Description:

As a medic in a paper world, the player is sent to extract wounded soldiers from an overrun base.

Controls:

Arrow keys to move

Z to interact/pick up supplies

Hold Shift to run

Notes:

Allies are green, enemies are purple. They're just colored versions of the player at the moment (yay placeholders). Enemies spew bursts of bullets in random directions that don't actually hurt anything yet. Pretty much all you can do is run around, pick up things, and watch oddly-hued versions of yourself wander around the level using the default pathfinding algorithm that should have been easy to implement but wasn't.

TO PLAY: This is a flash game, so you can play it in-browser by opening cutflix_play.html. It's also possible to play the .swf file standalone, but there are canvas resizing issues if you run said .swf in a browser when not embedded in an HTML file.

Major Bugs:

There's no real gameplay. Not circumventable because the programmer couldn't figure out how to use the game engine properly before this release.

Minor Bugs:

Enemies/allies occasionally spawn ever so slightly outside the map. Sometimes you can see a couple of them hanging out at the very bottom, feeling sad because they can't walk around like their friends inside the level.

Questions for Players:

Opinions on how the player controls, I guess? I didn't give you much to go on, so I don't expect much. If you notice any performance hits, do say something though - still trying to work out how to optimize things properly.


Fire Point by Cesque and Aeron

Download

Description:

A game about attempting to save people from horrible death in flames.

Controls:

Explained in-game

Notes:

Starts in 2x windowed mode


Magical Castle by Daggerhog

Download

Description:

Monsters have invaded the Magical Castle! Eradicate them with your magic and use special objects to help you on your quest!

Controls:

Arrow keys - Move

Z - Change spell

X - Jump

C - Fire

Notes:

Now, there shouldn't be any real game-breaking bugs laying around, but if one managed to sneak by, don't hesitate to let me know! And if there any levels that are either too easy later on or too hard early on, note them down for me so I can adjust them accordingly.


Maiko Fuse byhel

Download

Description:

Chase and kill your rival, the arrow-shaped ship, while avoiding the bullets he fires. You accelerate automatically, unless you get hit or go off the track. Fall below 20000 in speed and a countdown will appear on your odometer. If your health or the countdown reaches zero… you lose!

There are 20 levels total. The difficulty curve here is vicious. The first few levels can be easy, but the last few are minute long battles.

Controls (game):

X to shoot

Z for quick turns

Left-Right arrow keys to turn along the tunnel

Up arrow to jump

S to pause

Controls (menu):

X to select

Left-Right to change difficulty

Up-Down to change level

Notes:

Normal Mode: 45 second countdown. partially circular tunnel.

Hard Mode: 30 second countdown. no circular tunnel, all broken.

??? Mode

Other tips can be found on the blog: http://www.64digits.com/users/index.php?userid=hel&cmd=comments&id=502380

Questions for Players:

i *really* need feedback on the difficulty curve. at what levels people start to max out. when it *is* fun and when it isn't, and why.


No More Evil by Zac1790

Download - PC

HTML5 Version (sound may be broken)

Description:

1-4 players journey together, fighting hordes of evil creatures at every stop. Searching for weapons, fuel, and supplies will be your secondary concern after keeping yourself alive. And neither of these goals will be easy.

On the other hand, most of the enemies are blind, so use that to your advantage.

Controls:

In the menu, use the mouse to change controls if necessary by clicking on the image of a mouse and keys near the player character and carried-inventory. You can also customize the character by clicking on the head or body. After that screen specific control setups are explained.

Note that the game is best played with gamepads (XBox 360 controllers are what I've tested on so far) but you'll still have to use the mouse in the menu sections for now. You can play with 2 players by clicking the red X on the second character slot. The control setups are still somewhat glitchy but usually resolve if you leave the menu and come back or you may have to restart (Press "R" during a battle).

Press Escape to leave the game at any time.

Bugs:

There are still a lot of bugs - most of which involve text or the player being able to go off the screen.

Questions for Players:

- How do you feel about the game's progression? Does it feel too grindy? If so, on what scale. In a battle, or as a whole, involving the accumulation of items?

- How do you feel about the game's difficulty? Are you unable to progress? Did you get stuck?

- Did you come across anything that could be interpreted as a bug?

- How many people did you play with?


Description:

Regions is an abstract puzzle game for PC and Android where players must draw a path that covers only one square in each region. A simple premise, but a complex game! Featuring 160 levels to play, an original soundtrack (hopefully!), and new mechanics later in the game to keep things fresh.

Notes:

No big bugs are known, but please let me know if you think you've broken something! A readme is included that explains how to play the game.


The Twilight Realm by Kilin

Download

Description:

The Twilight Realm is a parasitic world that steals from its neighboring worlds. Kale was stolen with it, but he isn't alone. He meets Rai, a veteran who was once in the same position as himself. Together they press on in hopes of stopping the spread of the world and finding a way home.

Features fast-paced bullet hell action combat, with the choice of one of eight unique classes, including two tanks, two melee damage, two ranged damage, and two mages.

Controls:

WASD - Move

Left Click - Use basic attack, cast skill (if currently targeting), interact with NPC

Right Click - Ready skill cast (use to target), or use instant-cast skill

Z - Progress dialogue

Number Keys/Mousewheel - Scroll through skills

Esc - Pause game

Notes:

- The party AI system was never added, but its mechanics are in place.

- The Warped Sanctum is currently inaccessible.

- The Badlands poison puzzle can be circumvented by specific class abilities. This may appear obscure, but the effet can be dodged through jump skills, healed off, or nullified by the Corruptor's skills.

Major Bugs:

- On some computers, the dialogue engine and some surface-related transitions can freeze and crash the game.

- There is a known bug in the Terminal Band that can cause the cutscene to hang.

- There is a known bug with the Render in which he can deal obscene amounts of damage to bosses.

Minor Bugs:

- Due to a rework of the damage formula, some enemies may hit too hard or take too much damage. Please report what you feel is unfair.

- The Guardian's shield doesn't reflect bullets like it's meant to. Additionally, his mirror isn't functional.

- One of the Tracker's buffs actually weakens his damage output.

- Eira's lasers don't properly detect collisions and their depth causes them to appear over everything.

- Some rapid damage attacks don't properly apply their damage yet.

- The moveset display is ugly and currently being worked on.

- The digger enemy in the Badlands can currently teleport even while stunned.

- Eira gives subtle sound indicators of when he's open to attack, but this is going to be reworked.

Questions for Players:

- What classes did you play? Which is your favorite and why? What is your least favorite and why?

- Do you think the bullet density is too easy or too difficult?

- Do you think enemy damage scaling is too easy or too difficult?

- Do you have any suggestions on how to make player abilities or a specific class more fun?


Walk by colseed

Download (includes a second game, Cut)

Description:

An unarmed and demoralized soldier left for dead on the outskirts of a city about to be destroyed goes for a walk.

Controls:

Arrow keys to move/jump/crouch

A to activate Orb

Hold/release Z to charge/generate shield when Orb is activated

Space to interact when a question mark pops up over something

Shift also shows the player collision mask, if you're into that sort of thing.

Notes:

This is mostly a tech demo (though the version made for RPG4D has some story exposition in it). There are no direct sword attacks (or animations) yet, so the only way to damage enemies is the shield. Player is also invincible for the time being. Exploration is fun and you should try it. And touching the purple squares warps you back to the first area.

TO PLAY: Run the .exe. It's made in Game Maker 8.0, so you can do things like press F4 to fullscreen, but it also only runs on Windows. Which makes me kind of sad.

Major Bugs:

None that I know of, surprisingly? Though there is an annoying bug where if you move away from an interactable object after activating it, the message it pops up keeps popping up and won't go away. Plus trying to use Space to advance the text before it's finished typing itself out makes it restart.

Minor Bugs:

The player sprite doesn't change when crouch is pressed while standing still and facing right (even though the player mask does change). Enemies do funny things sometimes.

Questions for Players:

Impressions of using the shield? Other impressions?

Comments

Castypher 11 years, 4 months ago

After some painstaking editing, the list is up. If there's anything I forgot, or if there are broken links or anything, please let me know immediately so I can fix them.

Remember to provide feedback on as many games as you can, and pay particular attention to the Questions for Players section.

If you want to make any revisions to your entry, please PM me the changes. Additionally, if you want to fix a major bug, you are allowed to do so as long as you state all the changes you made.

I'll write my own reviews soon, but it's late over here. All I can say is that I'm very pleased with the results so far.

For those of you who write very detailed feedback, I will personally ask your god or supreme being to grant you half an eternity of delicious bacon.

Pirate-rob 11 years, 4 months ago

Hel…. dat Maiko Fuse… My head… so confusing…

Hm, which games should I test…

Edit: I found a glitch in regions, I was playing through the intro, I skipped level 10 and then after I solved level 27, nothing happened, when I tried to go to the level menu, the level faded away but then nothing happened.

Cosine 11 years, 4 months ago

I figured out the bug on level 27 and have since fixed it, thanks for your input! The bug is also present on level 30 and won't be fixed until I issue a new version. I'll be releasing the new version by the end of the day, along with a few other features.

Moikle 11 years, 4 months ago

I can't find the buttons to jump on in Abysmal. they have white circles in the middle, but nothing happens when I jump on them

I fell out the map on Blob world XD

How do I climb the ladder in Fire point?

I love firepoint other than that though

regions is a stroke of genius, I love that game.

very challenging, and of professional quality. all it needs is some background music cycling through some soothing tracks

Castypher 11 years, 4 months ago

Quote:
How do I climb the ladder in Fire point?
I actually noticed that the controls for climbing and descending, though not explained anywhere, work off of kind of the retro mechanic of holding up or down while walking onto it. All this time I thought it was a jump-through/drop-through platform and needless to say, many people and unimplemented kittens died while I was trying to figure out how to climb the ladder and stairs.

JuurianChi 11 years, 4 months ago

Abysmal by Polystyrene Man

An interesting concept.

It makes me think about the headache inducing platformed puzzles that pioneered early 3D platformers.

Falling into the very bottom seems to just leave the Avatar sitting in a pool of cream with nothing to do.

When I wanted to try again, I had to quit and then start over again.

Questions for Players:

- How was performance?

Plays with what I assumed was the highest settings at the highest resolution.

It was Purrfect.

- Could you reach the top?

Sure, after 18 tries. :P

Blob: Invasion by Pirate-Rob

A grid based platformer (Game and Watch anyone?) with a very forward and direct plot that seems to take cues from America's war on Iraq. I'm surprised the main character didn't die at the end.

For some reason The Large Brown Blob Guys (lolRacism?) Couldn't hurt the Avatar but the smaller ones could. The Dialog needs to be proofread before release, there are some misspelled words.

Questions for Players:

- Is the game too hard?

Too Easy.

- Does the story make sense?

Yes, it's just not very interesting.

- Should health packs be added in?

I didn't die once when playing.

Maybe a few to balance the gameplay out. Think Resident Evil style health placement..

Cut (Kirigami Medic) by colseed

I'm not really sure what's happening, so I avoid making contact with the green guys, pretty easy.

Then there were some Purple guys shooting stuff, so I taped the shift key down and jut constantly ran around until I got all of the artifacts.

Gamer Protip-

Press 9 to reset the level. Each reset also replaces the crane. So you can lord your crane count over your ignorant friends.

Questions for Players:

Opinions on how the player controls, I guess? I didn't give you much to go on, so I don't expect much. If you notice any performance hits, do say something though - still trying to work out how to optimize things properly.

Well there was No lag.

iDunno.

Pirate-rob 11 years, 4 months ago

When does this have to be done by?

Edit: The testing I mean.

Cosine 11 years, 4 months ago

New version of Regions is up! Here's what's new:

-Levels 27 and 30 no longer break the game

-Levels unlock, although it doesn't actually tell you that

-I changed how the path is shown (although currently it looks kind of ass and you can also break it)

-There are more levels to play (94 instead of 80, I think)

-Splash screen shows Loaf of Toast logo instead of "read the readme"

-Probably fixed other stuff too

If you're curious, you can access the level editor by going to the options menu and clicking the top left corner. It might not work though, so beware. You shouldn't be able to break anything in the actual game though. In the case that you do manage to break something, go to AppData\LocalLow\Loaf of Toast\Regions (I don't know what it is for OSX, sorry!) and delete everything inside.

Zac1790 11 years, 4 months ago

I'm missing Spectre & Charlie's games :'(

eagly 11 years, 4 months ago

When I get internet in my new flat I'll be playing all of these. Congrats everyone on coming this far. You are better men than I.