64DCG Revisited

Posted by Castypher on July 17, 2013, 6:48 p.m.

The presence of this blog officially means I'll be sticking around after the Completition. You guys have shown me exactly what I was trying to prove to myself – that 64Digits can keep the same motivation, productivity, and interest in each other that it always has.

Just so everyone is aware, this is a project I'm establishing now, but will finish after the Completition. I plan on having a prototype ready by this weekend.

So those of you in the IRC and Cyrus's blog may have heard that I've decided to revisit the 64Digits Community Game, which was an attempt to revisit the days of when people could see themselves and other 64Digiters in a game. This project fell out of my priority list due to 64Digits' spiral downward, but I've decided to stop just waiting around for it and do something.

This time around, though, it will be a Castlevania-esque bullet hell platformer rather than the original RPG-shmup hybrid I was trying to use to get you people into my favorite genre.

Additionally, I'm collaborating with Mega, who will be handling things on the graphics end, and by the sound of it, he's not skimping. If any other spriters *cough*MUSH*cough* can assist while keeping the general style, you're welcome aboard.

Additionally, the later iteration should have multiplayer support, including both co-op and versus, which should be very entertaining.

I'm going for the style present in Touhouvania, which was the inspiration behind this rework (skip to halfway through the video to see the gameplay):

This also means I'll be redoing the characters submitted to me in the original 64DCG incarnation. More on that later.

Questions for you:

1) Due to certain constraints, not all characters could be playable in the first release. Instead, the characters will appear as allies and enemies, and you'll play an alternate protagonist. Who do you think this should be and what qualities should I give him/her?

2) At first I didn't take the story very seriously, but I want to see if people prioritize the gameplay and characters over a story, or if I should put effort into writing a dark/quirky/humorous story and which one to focus in on.

3) What characters would you like to see in the initial release?

4) For those familiar with the gameplay style, what revisions would you make?

5) Which do you expect to see more of in-game: the users or their characters?

I've already got quite a few people interested, and if the reception is good, I'll go ahead and ask for character details next time around.

If you do have a preference for a character who will represent you, you can still post it here.

Comments

colseed 11 years, 4 months ago

Quote:
i am completely down for this.
Quote:
I am completely up for this!
they mean the same thing but are using opposite prepositions

frikkin english

JuurianChi 11 years, 4 months ago

What's the plan for ingame Music? (Character Themes, Stage BG, etc, etc, etc)

Because I have a few character theme ideas if we're not too concerned about copyright.

Buuuuuuuuuuuuuuuuuuuuuuuuuuut

Assuming we are NOT going to allow Doctor Who soundtrack bits in the game (I want my character's theme to be the Master's theme music), I would like to know what direction that's going in. :3