This is for all the game developers out there, including people who no longer develop games.
In a similar vein to Steven's blog, I'd like to open up community discussion to encompass peoples' game design adventures. It doesn't matter if the game's not finished or even if you dropped it a long time ago. This is just an opportunity to reflect on your accomplishments and see what others have done.Note that I'm not expanding this to account for all projects. Just games, for now. If it doesn't apply to you, then maybe you can share a few comments on others' posts. Everyone needs a little affirmation.The rule is to share a single project, perhaps your most polished, the most successful, or even the most ambitious. Tell us a little about where it is and how you got there. Show us a few screens or videos, with videos in links and images in spoiler tags. Answer a few questions. How did you feel about it when you started? How do you feel about it now? How strong is your emotional investment? What would you ask for if you could have any one wish for this game?Ask others questions as well. Let's see if we can bring back a few good memories, and maybe even inspire people to work harder.Being a community topic, I'd like to keep this going for a while. Please don't be afraid to bump it. Additionally, please do not just +1 and leave. It only takes a few minutes to comment on someone's hard work. That's worth far more than a +1.
Terminys
Action RPGThis is probably my second-longest-lived game that has seen several reworks since its conception in spring of 2010. I've released it on 64Digits a few times and received very good feedback, but have mostly kept this game under wraps as it's a very long and ambitious game.The premise has been modified from a GBA-styled game based on Mother 3 to a fully player-customized experience driven by a calendar and important player choices.My single greatest game project is definitely Exile. One of my major goals had always been to create my own 3D game from scratch in C/C++, and I managed to pull that off. It's buggy as hell, and is probably leaking memory all over the place, but it remains my 'favorite' project.
I remember that RPG4D was halfway done by the time I started Exile. I was originally planning on making a platformer with SNES level artwork. That proved to be too much of a strain on me, and I was at the point where I was wanting to drop out (In fact, I did say I was going to drop out. Then Kilin and some other people somehow managed to motivate me again).i recently logged into an old gamejolt account i forgot about, and found i had uploaded a previous version of the game called "Maiko Fuse" … in April 2010.
Gonna use Kilin's format although limited since it looks pretty cool
Unnamed RPGYes this has gotten to the stage I'm no longer satisfied with its nameJRPGNot my longest-lived game but it's the most ambitious one and the one I've been working on for the longest amound of time. This is all started vaguely when I got the idea of making an RPG four years ago despite never having played any. Not too much happened but what I did have became my base for RPG4D. Needless to say, the project died. Bai project.However, the idea and ambition of making an RPG was still present, just very quietly. When a friend got me into playing FF6 (which got me addicted to the series), I revisited the idea. Because everything was worthless crap, I scrapped it all (except for the name of the continent which is now the name of the planet in the new universe).In the course of the next months, I got obsessed by the idea of making one so much my school and music academy grades dropped. I spent all my time trying to make up characters, a storyline, to relate them to each other etc. Luckily my parents intervened and the obsession kinda stopped, however in my free time I still continued working on it. Nothing too specific, just abstract stuff for characters and game mechanics.It wasn't until last year I started mocking up some screenshots and started working on an engine. However, it was rather short-lived since I didn't have anything specific enough to keep it working so I cancelled it. The project was put on hold again.Last summer, the first breakthrough happened. The story was solidified when I joined NaNoWriMo and wrote a small part of the story in novel form. With English not being my native language and it being my first attempt at writing an English novel, the text I had wasn't exactly fluent nor interesting to read, however it was an incredibly important part for me since the game was finally becoming something.School kicked in and the project was put on hold again. Unfortunately I suffer from perfectionism which causes me to never be satisfied with sprites I make. I can make decent sprites but I keep working on them over and over again since I'm never satisfied with them and besides taking up lots of time, it's also quite demotivating.Luckily, I found someone willing to sprite. He has little free time though and procrastinates a lot, causing him to only have sprited two tiles so far which is quite a bummer. However, we're slowly getting ads out there and building a connection with people who don't have the time to help out but don't mind helping us out finding someone else, so I am somewhat confident we'll find an additional spriter soon which is when this project will be kicking off for real.I'm writing the engine in LUA using Love2D which aeron recommended to me. So far, I've enjoyed it more than js/HTML5 and it's a good thing to not be dependent on GM anymore. I don't have too much to show here unfortunately other than a wall of text so I hope this'll do. Might edit this with some random mockups from years ago.do ones that solely exist in my head count? :P
Time War
Platform ShooterThis is one of the first games I ever started working on, but it's one that I never got around to finishing. The reason being that every time I worked on it I made progress until I got stuck on something, then stopped working on it for a very long time. I would then return later being completely unsatisfied with the work I'd done, then redo the engine and graphics with my new level of skill and self criticism.Time War Version 1