Seems we have a good enough number of people interested to get this show on the road. Those of you who remember last year's Completition might remember how things played out. You enter an unfinished game (or start one from scratch) and keep everyone else up to date with progress blogs (which I deem mandatory but there's no real punishment aside from not getting to show off). This year will be no different except in lenience. Further details below.
Progress Checks
Progress checks will happen every two weeks. Participants must post a progress blog AND/OR a screenshot before or during this progress check, which will last the entirety of the weekend it falls on. I will make a blog during these progress checks, showing a compilation of what people have accomplished during that two weeks.I'm not going to penalize anyone for not meeting this progress check, but I'd highly recommend participating in it as it helps boost activity and builds interest in your game as well as others'.Rules
There aren't many rules and nobody's going to get disqualified for anything, but I just want to answer a few questions before they're asked.- You are allowed to work on existing games, no matter the level of completeness.- You are allowed (and encouraged) to post screenshots, videos, and demos.- Given the nature of the Completition, you're not required to do everything within the event period.- You are allowed to use content you didn't make yourself, as long as you have permission from the creator.- Finally, please don't be stingy. Comment on others' work. Play some demos, give some advice. We're creators and we need this sort of thing.How to Enter
Just like last year, this is public entry. Leave a comment telling us a little about the game you're entering. Tell us the name, show us a screenshot, and tell us what you plan to do with the game. Now is the time to set some realistic goals, such as play time, core mechanics, and stretch goals.There's no cutoff for late entries but any entries that happen during the competition period must still be made on this blog (don't worry about bumping), using the same format as the other entries.If you're having trouble deciding what game to work on, post them here and ask others which game they want to see. You'll have to give a description and screenshot for those too, but I'll still keep track of the entries.List of Participants
Powerful Kyurem with EraserMega with ExileKunedon with Magical Castle 2Charlie Carlo with Credence FilterSpectreNectar with Witch Hunthel with MultimirrorKilin with I Love Egg Simulatorcolseed with WalkMairu with Sandwich PreacherGordy with The Grovespike1 with Moldy ApplesCosine with Space ColonyIasper with Project SanguinePurianite with Project FlügelPirate-rob with ???The event will begin on Saturday, June 7th, 2014and will end on Sunday, August 3rd, 2014
The start time is up to your interpretation, but the end time will be at 11:59 PM GMT, during which I'll round up all the finished games, consolidate them in a single ZIP file, and say a few words of praise.But there's nothing stopping you from starting now. I just thought that giving people a few days would be better than "HEY GUYS WE'RE STARTING RIGHT THIS SECOND GET HYPE".
These are some really interesting-looking entries.
Colseed, your pixel art has improved quite a bit, and I like this new style a lot.Cosine, the models look great, but what did you model the floor in? Or did you piece it together in Unity?I hope everyone's getting a little work done, because I know I haven't done much during E3, despite the fact that it's been pretty inspiring to me as a game designer. Most of my time spent so far has been on graphics and making the engine stuff.Well, I've made some progress. It seems I might be done by next week. I'll have to make another entry at this rate. XD
I should mention that if you're one of those people who finishes a game during the event period, you're free to start another, and I'll add that to your entry list.
A new challenger has appeared!
I've been playing Pilotwings Resort on my 3DS (good game, probably cheap these days), and I've decided that I want to make a relaxing flight/exploration game. Kilin told me I should join in on this. It was a good idea last time, because Kizuna got a much-needed expansion and polish-up. Hopefully this gives me something to compare my work to.Project Flügel is underway!