…2006 hours remain…
So yesterday I got some stuff done, then around noon I just went and watched Psych
e because I was too delirious to sprite anymore. I finished all of Vector's animations (though I might touch some up), the UI (except for the portrait and level), health bar, mana bar, and most of a font.
Here's some screens.
The trim on the interface changes color depending on what character is active.
The big beveled square will, at some point, house a character portrait. Health fades from orange to red, and the mana fades from whatever-the-trucking-color-that-Taizen-chose-is to blue.
The font's a bit big, but I like it. For things that require a smaller font (like stats and whatnot) I can make a smaller version of this font. There's no numbers, lower case letters, or punctuation other than quotes yet. I'm still debating on whether or not to add lower-case letters.
Well, that's all I got.
@Juurian: You're a robot
@Alert Games
So are you.@juurian: touche