Dawn of the Tenth Day

Posted by Charlie Carlo on May 10, 2012, 5:12 a.m.

…2006 hours remain…

So yesterday I got some stuff done, then around noon I just went and watched Psyche because I was too delirious to sprite anymore. I finished all of Vector's animations (though I might touch some up), the UI (except for the portrait and level), health bar, mana bar, and most of a font.

Here's some screens.

The trim on the interface changes color depending on what character is active.

The big beveled square will, at some point, house a character portrait. Health fades from orange to red, and the mana fades from whatever-the-trucking-color-that-Taizen-chose-is to blue.

The font's a bit big, but I like it. For things that require a smaller font (like stats and whatnot) I can make a smaller version of this font. There's no numbers, lower case letters, or punctuation other than quotes yet. I'm still debating on whether or not to add lower-case letters.

Well, that's all I got.

Comments

Alert Games 12 years, 6 months ago

@Juurian: You're a robot

JuurianChi 12 years, 6 months ago

@Alert Games

So are you.

Castypher 12 years, 6 months ago

Quote:
I'm assuming you're female, Yaru, because your avatar has tits.
I'm going back to my Flandre Scarlet avatar just to fool you.

Quote:
2) Nobody is planning to make an actual RPG, instead everyone is making a platform/beat-em-up game with RPG elements
I take it you haven't seen many entries, have you?

Alert Games 12 years, 6 months ago

@juurian: touche