Attempting Actual Pixel Art

Posted by Charlie Carlo on June 22, 2012, 3:34 p.m.

Like most creative people (I assume) I'm often trying to improve. I came to the realization that, despite getting more intricate and all around better looking over the course of the past 7 years, my sprites all still bear really amateur features. My coloration is limited; I tend to avoid changing colors too much while shading. All of my shading is just lower brightness of the original color. I also still use true black outlines, which make things look flat and amateur.

So I decided to try to move forward with my spriting by changing those things; this is what I came up with.

I started with a basic outline, drawn with a mouse. I predominantly use the line tool to do outlines. I don't know if that's a bad practice or not, I'm just used to it.

I chose to make a sprite of the dastardly Murdergoat.

Next I did something that I've never done before; I made an actual palette. The colors actually change hue and saturation and fade from highlights to black. I picked the third color of each palette and used them to fill.

Next I shaded. I started with the second colors on each palette, then the fourth, then the first and fifth. Usually when I sprite, I tend to avoid having two colors touching when there's a shade between them. With this sprite I just did whatever I thought looked good.

Something I was a bit apprehensive about was changing the outline. I chose colors from the palette that were darker than their neighbors. I only used the third, fourth and fifth colors from each palette. I replaced the outlines where highlights were nearing the it. I imagine it'll be tougher to animate this with the outlines standing out less, but I can always revert to black outlines and then reshade them when I'm finished animating.

Finally I darkened the area around the eye and gave it a fiery glow. I thought it would look cooler.

So yeah, this is the first image I've ever made that I would actually consider pixel art. I'm quite proud of it. I know there's some really talented pixel artists on this site, so I was wondering what you guys think.

Comments

ludamad 12 years, 5 months ago

Nice work! (That goes for Rez and Spectre too.)

DesertFox 12 years, 5 months ago

:o

thernz 12 years, 5 months ago

I feel like his left arm extends too far out from the chest.

I would also focus more on planar form. The shading makes him look pretty tube-y, rather than suggesting any sort of muscle under the fur. It's too uniform rather than shifting between sharp and uh, not sharp, to indicate different volumes.

This is also okay, because it highlights different areas, and makes it look less same-y. Having landmarks like that makes it easier to differentiate limbs when the thing's in motion.

Snakeman 12 years, 5 months ago

The three of you guys need to make a big collab picture. Seriously. Buncha talented dudes who know their ways around shapes and colors in these comments (and the blog itself for that matter).

Charlie Carlo 12 years, 5 months ago

That's not a terrible idea actually. I could do line art, Rez can jack the shading, and Spectre can work his witchdoctor magic on the coloring. We could cycle the picture between us until it's something we're all satisfied with.

Rez 12 years, 5 months ago

Bah, my shading is shit compared to Spectres. But it's a neat idea.

Charlie Carlo 12 years, 5 months ago

Quote:
my shading is shit compared to Spectres
I'm not sure, since I haven't seen much of Spectre's original artwork, but your shading is great. It's so stylish.

svf 12 years, 5 months ago

"Attempting pixel art"…..

I thought O.K., this is probably ok stuff…. then

I saw all the images

and I just knew I had to say: "Fuck you, your art is great."

Amarin 12 years, 5 months ago

The fur's so defined in comment #11… I really wish I could pixel like that.

Charlie Carlo 12 years, 5 months ago

Quote:
"Attempting pixel art"
The missing word "actual" is key. I've never made an image that actually abides by the basic principles of pixel art.