Human stuff

Posted by Charlie Carlo on July 5, 2012, 12:53 a.m.

I tried quitting smoking. Not because I care about my health or any of that, but because I don't have any income right now. I cut down cigarette breaks by spacing them out a half hour more each day, but at 3 and a half hours I just gave up. I was so bored and mentally dysfunctional that I actually played Maplestory for twelve hours straight.

Right now I feel really alienated from people. I can't comprehend anything properly at the moment. I don't know if it's from the resurgence of nicotine or what. I'm trying not to comment on anyone's blog if there's too many words in it, because the more I read, the less I understand for some reason. Plus everyone on here speaks in some kind of 64 Digits language that I barely comprehend.

I feel like you guys all hate me because I'm new and don't know my way around here. Also I feel like that previous statement is the product of neurosis that I can't seem to get away from. At any rate, I don't even know why I think about this kind of meta horse-shit.

Every game I make seems to be riddled with game-design flaws or suffers from that indie disease of "High concept, low fun-ness-ocity." Settle's starting to look that way too. It's too fast-paced, and I feel like the way I implemented the combat is utterly flawed. You jump all around the room shooting at things that are flying straight towards you, which is kinda boring. Other enemies just stay in one place, and you can't get too close or they'll kill you, which means you can just stand on a nearby platform, shooting at them until they explode. Long story short, despite the many video games I play, I can never seem to pin down what makes a game fun to play.

I want to make a webcomic, but I want a better website to host it on, seeing as my current website is kinda shit. I have a few ideas. I was working on a prototype of a new personal website, but it's design suffered from the same flaws that my games do. I think my problem is that I try to deviate too far from the norm, instead of adhering to specific "genres" or "archetypes."

As for the webcomic, I like the layout of Homestuck, where there's a picture, and story text at the bottom. I want to do something like that, because I hate the usual comic set up where there's a bunch of frames stuck side-by-side with text squeezed into the picture somewhere. It works for silly, simple, joke comics, but not really for conveying a story.

Anyways, there's like… six different things I'm sure nobody cares about. Sorry if this blog doesn't make any sense, I feel like I'm at the precipice of some kind of lazy mental breakdown.

Comments

colseed 12 years, 4 months ago

Quote:
I feel like you guys all hate me because I'm new and don't know my way around here.
Extreme empathy means I am incapable of completely hating anyone. I suppose I could try hating you based on how much wittier your comments are than most of mine, but such witty comments usually make me like the user who made them, so that probably isn't going to work.

Jumping around shooting things sounds like the basic concept of quite a few video games I play and enjoy thoroughly, so I guess I'm good at enjoying doing boring actions repetitively?

(I hear parenting manuals refer to this as "good focusing skills" or something)

Rez 12 years, 4 months ago

Hey, I like you more than certain members that have been around longer. I like the stuff you post.

I relate to your game-making troubles. It can be difficult striking pure gold everytime you start from scratch, maybe it's best to take a break? I find after 2 weeks or so, I remember why I like making games and what I wanted out of making them in the first place. Go on a spirit journey.

Quote:
Plus everyone on here speaks in some kind of 64 Digits language that I barely comprehend.

The cool ones at least.

firestormx 12 years, 4 months ago

Quote:
I feel like you guys all hate me because I'm new and don't know my way around here.
You're active, and thus part of the community. You're not an asshole, so we don't hate you. =P

We don't have a special code of conduct, (or a special language, haha), so just comment when you feel like saying something. We'll rub off on you, and you'll rub off on us. *shrugs*

For making a game fun, I always find that RPG elements of stat/weapon progression, or the goals of getting achievements, makes games a lot more fun.

JuurianChi 12 years, 4 months ago

Nobody here "hates" anyone else.

You're weird, but guess what? So is everyone else. :P

I would like to see what website designs you have.

Cesque 12 years, 4 months ago

Rez speaks the truth. You're one of the coolest new members we've had.

Quote:
Every game I make seems to be riddled with game-design flaws or suffers from that indie disease of "High concept, low fun-ness-ocity." Settle's starting to look that way too. It's too fast-paced, and I feel like the way I implemented the combat is utterly flawed. You jump all around the room shooting at things that are flying straight towards you, which is kinda boring. Other enemies just stay in one place, and you can't get too close or they'll kill you, which means you can just stand on a nearby platform, shooting at them until they explode. Long story short, despite the many video games I play, I can never seem to pin down what makes a game fun to play.

Ditto. I recently realised that my RPG competition project would be much better if I changed every single aspect of it.

Also, if you actually manage to quit smoking, your nose will grow back and you will be happy again:

Charlie Carlo 12 years, 4 months ago

Well, I'm glad my suspicions are unfounded. I like this place, and being a part of it.

I'm not going to bore you with the past life-experiences that cause me to be so self-conscious, cause they're pretty stupid, in retrospect.

I may take an indefinite break from Settle, and work on a project with the basis of "fun-ness-ocity" over the basis of "dude, aliens and shit." The former would take precedence over the latter… but there's still, definitely, going to be aliens and shit. I mean because dude, aliens and shit, right?

Quote:
Extreme empathy means I am incapable of completely hating anyone. I suppose I could try hating you based on how much wittier your comments are than most of mine, but such witty comments usually make me like the user who made them, so that probably isn't going to work.
I can't tell if that's supposed to be comforting. Also, 'witty' isn't a word I would ever use to describe anything I do while conscious.

Quote:
I would like to see what website designs you have.
I'll see about uploading what I have tomorrow, I'm warning you though; it's pretty terrible.

Quote:
Also, if you actually manage to quit smoking, your nose will grow back and you will be happy again:
The smoking actually helps keep my brain together, or maybe it just seems that way because nicotine withdrawal kills focus like a lawnmower kills preying mantes. Either way, I'm happier smoking than not, it's what I do. I'm going to die of lung cancer in twenty years, and I'll be smoking to the grave, and I'm perfectly fine with that.

All the +1's.

Taizen Chisou 12 years, 4 months ago

tl;dr you're cool, stop worrying

Unaligned 12 years, 4 months ago

Heh, it's funny that I had similar thoughts today about my games not actually focusing on being fun. At least I can say it's been a while since I've done anything (/lazy excuse).

But yeah don't be silly, you're probably one of the best new additions the site's had. You're probably going through some shitty withdrawal.

Alert Games 12 years, 4 months ago

Youre cool man.

Also, for game critique, we like to point out the problems so you learn from your mistakes and it helps you out. Unlike the GMC community which likes your game even if you just switched out the click the clown graphics with mario ones and added bullets and blood that sometimes sprays infinitely because the bullet is glitched into him.

Games are meant to have rewarding challenge, but also easy to play. Thats the games i like.

colseed 12 years, 4 months ago

Quote:
I can't tell if that's supposed to be comforting.
It might be comforting if you're thinking in mentat computer mode, since that's the part of my brain it came from. Which isn't comforting at all to most humans in a normal state of mind, so whoops

64d's pretty good about giving actually useful feedback though yeah.

says the person who takes 10 times longer than normal to get around to actually playtesting things