I've been listening to nothing but this album for about a week.I just love how Mosley sings like he's hammered.Actually, he probably is hammered.Anyways, more to the point, I haven't blogged in a while and I wanted to share some stuff.I haven't been working on Credence Filter, I've been doing a bunch of other things, including college work, looking for a job, and doing graphics for Taizen's age-old RPG.I've been enjoying working on this game, I like the fact that I don't have to worry about anything other than graphics.Here's some people.They are animated.Also this.It's an umber hulk.The S4D competition was quite enjoyable, both making an entry and playing the entries. My favorite of the entries would have to be Sector, I also liked Murderclown Salesman, but it was more pretty than dynamic. I'm happy to have participated, thanks for hosting it, Cyrus.I'm hoping to play Ferret's post-comp version of the game, I want to find out what happens to Mr. Smallnamelessman. Speaking of which, I plan on making a Cinders post-comp version, I just don't quite know what to change/add yet.That's all for now.
Spriting and Things Related to Spriting Maybe.
Posted by Charlie Carlo on Nov. 14, 2012, 2:50 p.m.
@Cesque, I see what you mean, she's supposed to be wearing weird glasses. I'll have to change that, maybe.
Also me and Rez aren't rivals.I know this, explicitly, because hel made a blog about rivals.cat-eye glasses aren't that weird :<
i love your sprite work. your people always look so neurotic.
@Taizen, They're pretty weird.
@Mickmack, Thanks, I think I'm pretty neurotic, so it's fitting.@Spectre, Probably because he's got a big sword, blonde hair, and his face is entirely indistinguishable from those of his allies. I don't know why the animations take so long to start playing, I thought it was just me.Also, do you have any suggestions for this Post-Comp edition? Should I make it shorter? Should I make additional gameplay elements, more enemies? Should I redo the music? (I know some people said it was annoying, I'd feel bad if I changed it though, because my cousin made the music.)Here's my current, official to-do list:Maybe utilise the helmet on/off mechanic more? Like not being able to see ghosts with the helmet off?
Also, I'd say you could increase the power gauge, it was kind of annoying having to wait for your energy to come back just to repair one object because you pressed the button before being in the right range.And fix the "bug" where you restart with a new weapon after dying even when you're in the room where you need to pick it up (it makes no sense!).Very nice