Its been so long...

Posted by Glen on Dec. 28, 2021, 1:05 p.m.

Glad to see 64D is still up and running.

I hope all is well. So many dev memories here. I recently built a home server. First rack build ever. Running Ubuntu. 16 cores (32 threads) 128gb RAM, 10 HDD… Not sure what I'm going to do with it yet. For …

Is the 64D Minecraft Server still a thing?

Posted by Glen on May 3, 2016, 2:12 p.m.

I felt like playing Minecraft the other day and missed playing on the server. The link to it on the website shows a 404 error, so I assume it's not being hosted anymore. This makes me sad.

PlayTech buys YoYo Games for £10m

Posted by Glen on Feb. 16, 2015, 11:32 a.m.

"Game and multimedia software company Playtech said Monday it will acquire Yoyo Games Limited, developer of the popular cross-platform game dev tool GameMaker Studio."

"Playtech said it would buy Yoyo for $16.4 million, with a possible additional $5.25 million paid out."

Sources:

http://www.develop-online.net/opinions/playtech-buys-gamemaker-creator-yoyo-games-for-10m/0203202

http://www.gamasutra.com/view/news/236574/GameMaker_Studio_creator_acquired_for_164_million.php

Never heard of PlayTech. Does anyone …

A*Pathfinding with some extra features

Posted by Glen on Oct. 12, 2014, 5:39 p.m.

So, I've been re-writing an old A*Pathfinding script from the gm6 days. I've converted it to GM:Studio and added some new features that it lacked in the past and that current available scripts don't have implemented.

Situation:

Object determines path and begins moving along the calculated path. What happens when …

GUI Update

Posted by Glen on Jan. 6, 2014, 7:24 p.m.

So, I've started working on a new gui system for my terrain/map editor. I wanted to see what everyone thought about my scrollbars and if you have

any suggestions on how to make them flow even better, let me know. I'm trying to make them feel really fluid.

Current features: …

Games that don't exist

Posted by Glen on Jan. 4, 2014, 5:15 p.m.

Looking through my blogs over the last 3 years, I've found a few game projects that I was planning, but never finished. I noticed that they all had something in common. Each one had the potential to work in a 3D environment and needed a terrain/map editor and environment engine. …

Merry Christmas!

Posted by Glen on Dec. 25, 2013, 7:55 a.m.

Happy holidays everyone. Hope you all enjoy your day. If not, keep your chin up. Better days will come. This year I didn't ask for anything when it came to Christmas. Material wise, I don't really need anything. I'm happy with what I have. My family got me some nice …

Game Design Talk: FPS View

Posted by Glen on Dec. 11, 2013, 6:17 p.m.

Have you ever played a first person shooter that moved the screen with the player's movements and reactions? For example, a dive roll. The camera view actually tumbles and the screen appears to flip forward. I've always wondered what the view would be like from the characters' eyes when you …

Zelda Chip Tune + Sub Bass = ???

Posted by Glen on Aug. 11, 2013, 12:51 a.m.

So, i'm having fun with the song Lost Woods from Ocarina of Time. I've started making a remix of it. I kept the original chip tune melody and added sub bass. Critique all you want. It's a work in progress. It's easily the slowest song I've ever attempted to make …

Exploration of Space

Posted by Glen on July 26, 2013, 9:38 p.m.

(Embedded Video)

I wonder how many of you listened to Cosmic Gate back in 1999. This has been my newest music project. It's a remix of their number one single "Exploration of Space". I hope you like it. I had a lot of fun producing and remaking the melodies of …