Game Maker 8.1

Posted by DFortun81 on April 17, 2011, 2:40 a.m.

Complete waste of $25.

Don't upgrade. The arguments change is absolutely retarded. While needed, it prevents me from working with older projects due to them having anywhere between 400 and 1500 scripts. Not only this, but if you're using Windows 7 or GMAPI, you're wont even be able to run your games. On my Wndows 7 machine, Game Maker crashes at compile time.

I was hesitant at first, but now I think I'll go full C++ for all of my game development needs. Maybe even C#, but I doubt that. I'm not a Microsoft whore.

-DF81

Comments

Ferret 13 years, 8 months ago

I use gm7, because it's not gm8 and it works on windows 7. If I could I would use gm6.1

Rez 13 years, 8 months ago

^samezees

Scott_AW 13 years, 8 months ago

And I'll stick with Evaldraw, closer to C.

Toast 13 years, 8 months ago

If stuff isn't worth it, don't buy it. It's not difficult.

RC 13 years, 8 months ago

If anyone has any desire whatsoever to buy it, do it now as the price is going up to $40 come June 1st!

I can't download GM8.1 because YYG has a timeout or something on their website that makes it stop at around 11mb for me.

PY 13 years, 8 months ago

tl;dr

Okay, but seriously, GM isn't meant to be a tool for people who want to program games, it's a design tool through and through. The draw is creating games *without* large amounts of coding. Comparing it to C++ is apples and oranges.

Rez 13 years, 8 months ago

I know PY doesn't want to engage in discussion but here's what I think: GM isn't meant to be a tool for people who want to program games, it's a design tool through and through. The draw is creating games *without* large amounts of coding. Comparing it to C++ is apples and oranges.

Castypher 13 years, 8 months ago

After a few minutes of deciphering PY's comment, I realized he knows what he's talking about. I thought he was saying that GM wasn't meant to be used to create games (which it is, by YYG's words), and that it was supposed to be used as a prototyping tool (which it's not, but it's seemingly more effective as one). I was mistaken.

GM gives you everything you need so you can get your ideas out fast. However, you'll find much more versatility in real programming since you have all the control.

Ah, what reading does for you. That doesn't mean I'll read SpectreNectar's post right away though.

Also, after getting the crack for GM8.1, I found that the crack I got changes GM's title bar to "GayMaker." What a good laugh.

Quietus 13 years, 8 months ago

my eyes went O_O when i first saw that but i ended up reading it all.

Quote:
Are you realizing your goals as a game developer? - By that I mean, are you making the game that you originally intended to make?
to this point, i somehow manage to get everything i need out of GM so yes it does. you're comparing the whole GM scene to the whole C++ scene, rather than the best of both worlds. i mean of course there are a bunch of shitty GM games, anyone can drag-and-drop something together and upload it onto yoyogames. but how do all those games manage to discredit the ones that are good?

i've grown up playing a lot of GM games that i liked. the main point is that most people do not set out for an "addictive" game based on principle. most people use GM for their own visions, which are often highly personal. a lot of the best games i've ever played, including outside GM, were one-time experiences, that i end up returning to out of nostalgia. the most addictive games are games that you are personally attached to.

we are not in the age we thought we'd be when Diablo 3 would come. ten years ago we did not expect the axis of games to shift from mainstream to indie, we are now in a place where indie names like "Minecraft" can become household terms. do you know why Minecraft is so popular? because it has character. it's not fancy, notch barely knows what he's doing, but he has heart so what he does works.

the tool you use is secondary to your goal. GM may not have proper ways for doing things, but so far i figure out everything i want so i'm happy. i never have the feeling of "getting nowhere", but then again this is as much as my brain can handle. there's no other language for me to move up to at this age haha.

Castypher 13 years, 8 months ago

I wasn't talking to you at all, Spectre. Therefore, I was not arguing with you. Therefore, you can disregard my comment or skip to the part where I mentioned "GayMaker."

Don't take this the wrong way. As of now, I only know GM, and very little C++, so I'd like to have a little pride in it now and then. I put a lot of hard work into my games, despite what you may think. I take game development even in GM very seriously. I'm not saying GM developers are lazy at all, and I don't know why you assumed I was.

The point I was trying to make was just that if you want a little more versatility, use a language instead of GM. Surely you also know that GM isn't quite as flexible as a game development tool can be.