SSB Style Fighter

Posted by DSDownload on May 21, 2008, 6:49 p.m.

Hey, yes you all probably think this is either a hoax or it sucks really bad. (Maybe it still sucks bad in your opinion) but just look at it and try it.

I've been working at this for awhile, I mainly liked the character style because of Kamen on Gmc. I liked the way the body parts worked, so I made a SSB Game out of it.

Known Bugs: (this is why I need a coder, because i cant seem to figure out some things)

Uppercut will mess up sometimes, after uppercut, you wont stay there, you'll fall a bit (i did that to fix part of the glitch) and then youll go back to normal position(that was the glitch), which needs fixing.

Sorry im in a rush but no controls ingame

Z = Slash

X = Slash (throws a disc, play and ull see)

X up = Uppercut

-Movement Test1-

And heres what is done as of now:

X down = Sorta like foxes reflector but in the style of all the slashes

Z down = Like a stab down

Z up = Overhead slash

And heres what needs to be done for this character:

Only

X Forward: Sorta like Foxes illusion dash

-Movement Test 2 *New*

New Controls:

Z Down = Down stab

X Down = Like Foxes reflector (note: its really strong but when the enemy is moving, i doubt you could use it much)

Z up would be done but theres some sort of bug, i used the same code as z down but replaced with the upslash stuff, still doesnt work.

Thanks

Try it out *New Link Movement Test 2*

http://www.hotlinkfiles.com/files/1355000_zqlcc/MovementTest2.zip]MovementTest2.zip

please report any bugs, or reply if you can help in anyway

(AI still needs to be programmed)

Note:

If you want to help, reply here or send me a message, I need someone with pro to help with online and AI, and if someone helps me I'll just do sprites.

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Aww no random saying for this blog O_o

Comments

Castypher 16 years, 11 months ago

DS: It's not an exact SSB clone. It's a 64Digits character deal, putting in the most famous 64Digits characters like Ciribot, REZ, Spike, and Obel.

Unaligned 16 years, 11 months ago

Quite buggy, and players tend to die when they reach approximately 100% damage, not 1000%.

DSDownload 16 years, 11 months ago

I kinda already stated that it is really buggy, and yes i think dmg percent goes too high.

Kilin, maybe my guy could be a bonus character?

Mat 16 years, 11 months ago

You better polish up the animations and get working on your spriting skills then.