SSB Style Fighter

Posted by DSDownload on May 21, 2008, 6:49 p.m.

Hey, yes you all probably think this is either a hoax or it sucks really bad. (Maybe it still sucks bad in your opinion) but just look at it and try it.

I've been working at this for awhile, I mainly liked the character style because of Kamen on Gmc. I liked the way the body parts worked, so I made a SSB Game out of it.

Known Bugs: (this is why I need a coder, because i cant seem to figure out some things)

Uppercut will mess up sometimes, after uppercut, you wont stay there, you'll fall a bit (i did that to fix part of the glitch) and then youll go back to normal position(that was the glitch), which needs fixing.

Sorry im in a rush but no controls ingame

Z = Slash

X = Slash (throws a disc, play and ull see)

X up = Uppercut

-Movement Test1-

And heres what is done as of now:

X down = Sorta like foxes reflector but in the style of all the slashes

Z down = Like a stab down

Z up = Overhead slash

And heres what needs to be done for this character:

Only

X Forward: Sorta like Foxes illusion dash

-Movement Test 2 *New*

New Controls:

Z Down = Down stab

X Down = Like Foxes reflector (note: its really strong but when the enemy is moving, i doubt you could use it much)

Z up would be done but theres some sort of bug, i used the same code as z down but replaced with the upslash stuff, still doesnt work.

Thanks

Try it out *New Link Movement Test 2*

http://www.hotlinkfiles.com/files/1355000_zqlcc/MovementTest2.zip]MovementTest2.zip

please report any bugs, or reply if you can help in anyway

(AI still needs to be programmed)

Note:

If you want to help, reply here or send me a message, I need someone with pro to help with online and AI, and if someone helps me I'll just do sprites.

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Aww no random saying for this blog O_o

Comments

Castypher 16 years, 6 months ago

DS: It's not an exact SSB clone. It's a 64Digits character deal, putting in the most famous 64Digits characters like Ciribot, REZ, Spike, and Obel.

Unaligned 16 years, 6 months ago

Quite buggy, and players tend to die when they reach approximately 100% damage, not 1000%.

DSDownload 16 years, 6 months ago

I kinda already stated that it is really buggy, and yes i think dmg percent goes too high.

Kilin, maybe my guy could be a bonus character?

Mat 16 years, 6 months ago

You better polish up the animations and get working on your spriting skills then.