[DSG] phone blog

Posted by DSG on Nov. 14, 2010, 10:19 p.m.

yep, my lame phone is just barely capable of accessing the internet. yep. Well, anyway, just wanted to get some ideas down that I'd like to hear your input on.

I had the idea to make upgrades for ghost mode. If you recall, the ghost is tethered to a ghost …

[DSG] Notes and Pixeling Pointers

Posted by DSG on Nov. 10, 2010, 12:57 a.m.

K… well.

That game I'm working on is going kinda smoothly.

Still kinda patchy on development, still running in to continuity errors with the environments but I have an idea that should fix that, which I'm going to go with.

So, more graphics stuff, added some tiles with pre-rendered light …

[DSG] New Mechanics & Stuff. [NEED INPUT]

Posted by DSG on Nov. 4, 2010, 12:27 a.m.

Well, Adding some new stuff before I can continue adding to the environments, I'm programming in more maneuverability stuff.

So far, I have [new mechanics since Depths' older incarnation]:

-The ability to strafe.

-The ability to aim at 45 degree angles up and down.

-The ability to aim straight up. …

[DSG] Halloween and such. [UPDATED]

Posted by DSG on Nov. 1, 2010, 4:30 a.m.

I… really didn't do much at all. I partied last night but tonight we just got high and played all the old sonic games. I really miss Sonic on my old GameGear lol I TOOK IT APART FOR NO REASON. Grrr.

Depths screenshot in the new banner. The screenshot itself …

[DSG] - high blog.

Posted by DSG on Oct. 27, 2010, 11:41 p.m.

Yep.

…I'm gonna go work on Depths now.

…wait I need more content.

Well, currently, I'm looking for…

oh. Sorry. The TV distracted me.

My drink. Coca-Cola. Word.

…I'm gonna check my facebook.

…OHSHIT! I remember I was writing this blog like 30 minutes ago!

I should be working on …

[DSG] - Progress:10.27.10 UPDATED

Posted by DSG on Oct. 26, 2010, 5:56 a.m.

DEPTHS:

Well, a lot is new.

-Re-designed the water, too look more fluid, to blend in to more environments, to sparkle differently in different lighting, and it's also a bit darker looking.

TWO new environments.

I gave the Maibuu Rainlands a make-over, new lighting and tile schemes. Also, I had …

[DSG] - More dubstep

Posted by DSG on Oct. 21, 2010, 2:53 p.m.

(Embedded Video)

threw this track together over the course of last week, sounds sick if you have a sub.

If dubs your thing, please check it out and comment, thank you.

DEPTHS PROGRESS??

oh, i have so much to show you.

but… not yet.

[DSG] Oh, delicious progress.

Posted by DSG on Oct. 8, 2010, 8:57 a.m.

Alright. Some diversity to the ruins. The second screen is of the elevator shaft area and stuff. Totally different tile set, just wondering if you guys think it fits well in the scheme of things??

Oh, release date.

Well, maybe realistically Fall 2011.

I have been working on this game …

[DSG] LOL.

Posted by DSG on Oct. 7, 2010, 5:37 a.m.

Warning: Extremely fake gore.

(Embedded Video)

That is all. Carry on with your internets.

[DSG] Some Artwork

Posted by DSG on Oct. 4, 2010, 6:52 p.m.