[DSG] Gameplay VIDEO.

Posted by DSG on Sept. 29, 2010, 2:15 a.m.

So, here's a look at some of the early gameplay and game's opening [after the intro animations, of course]

You'll notice the new HUD, it's much cleaner. Also note the 'z' icon to the bottom right of the screen, it illuminates when the Z button can be used when interacting …

[DSG] Good news.

Posted by DSG on Sept. 27, 2010, 4:33 a.m.

Depths…

is beginning to play like a real game.

The game actually has a beginning now and isn't just a bunch of random rooms. I'm finally programming in the gameplay!! :D

The ruins look sicker than ever, and I have screens.

So far, I'm working on the first mission, where …

[DSG] I've begun again.

Posted by DSG on Sept. 21, 2010, 7:48 a.m.

On Depths. Haven't worked on it in a good while.

Have a better story line.

What's new everyone?

I'm bored of making games :/

New banner, it's metal as fuck.

I'm on antidepressants now.

GUESS WHAT!

No new screens.

But, If you want to see my artwork, add …

[DSG] Pixel Art + Screens

Posted by DSG on Aug. 17, 2010, 4:08 a.m.

So something different. I thought I'd redesign the ship, and document how it comes along. So, here's the new ship!

1. I started with a really basic sketch.

2. Gave it form, added some details.

3. Finished with the details, for now at least. added guns on the sides and …

[DSG] - Who wants to play Depths?

Posted by DSG on Aug. 14, 2010, 9:51 p.m.

We've run in to some problems.

BUT, before we get all depressed and contemplate suicide, I have new screenshots!

UPDATES: New hud, and I implemented ladders! They're fully functional, and it looks alot better in game as opposed to screenshots.

Anyway… I'm working on a save and load system that …

[DSG] - Actual Measurable Progress

Posted by DSG on Aug. 8, 2010, 7 p.m.

I have upgraded the lighting engine for the entire game. I replaced a lot of the lights with lanterns, and added a bunch of red foliage. Because red foliage looks awesome.

LATEST SCREENS AS OF TODAY:

I've nearly constructed an entire map of this area, and once I complete this …

[DSG] - Thursday, and I'm a douchebag.

Posted by DSG on June 30, 2010, 12:38 p.m.

Yea, I know, that isn't today, it's tomorrow.

Because… tomorrow, I'm going to West Virginia to see my grandmother one more time before she croaks. Grim, huh?

New avatar. Woo.

And, RIGHT after I get back from West Virginia, I'm road-tripping to Texas to see my bestie sammie :D picture?? …

[DSG] - Yea. Seriously. More strides in progress.

Posted by DSG on June 28, 2010, 12:01 a.m.

Alright. MORE PROGRESS. Well, like I said, I'm combining the ruins with the sandlands. I've come to a beautiful conclusion aswell!

Basically, Now we have 4 temples. And they're beautifully arranged:

Ruun Temple: [location: Maibuu Rainlands]The jungle/wetland temple.

Azkarian Temple: [location: Maibuu Sandlands] The desert/hot/sandy/fiery temple

Kailuu Temple: [location: Kailuu …

[DSG] - pixel art! new background, looking pretty f'in swell

Posted by DSG on June 24, 2010, 7:06 p.m.

WANNA TALK NEW GRAPHICS? look at my banner. that's the new background for the ruun temple. ;] IT TOOK LIKE, 2.5 HOURS to pixel that shit.

NEW SCREENS!! These are screens of the Ruun Temple without the sick new background

EVEN NEWER SCREENS!! These are screens of the Ruun Temple …

[DSG] - Alright, mates.

Posted by DSG on June 19, 2010, 7:37 p.m.

*ahem*

…oh hey.

new layout.

neat.

FINISHED the entire world map.

ALSO, many of you might be happy, others sad, that I've converted the soundtrack from MP3 to MIDI files… Yes, really. WHY?

Well, I thought It'd be cool if the music for each area wasn't so repetitive. I've made …