
Yep. That's right. I'm releasing a
demo in about a week or 2, as
soon as I can design a
mini-adventure. The file size will
be around 50MB, So I don't know
if 64 Digits will host it or not.
Maybe as a favor they'll host it.
I've made a lot of progress, the
story is fully written and
everything for the final game is
there. I just need to build the
environments, the boss battles,
and other things. Yep. By the
way, do you like the toad deity?
—[ GAME COMPLETION: 40% ]—
Screen shots would be up, but
I don't have any new ones.
ALSO.
Why won't the file manager work? :/
LAME.
—[ RECENT DEVELOPMENTS ]—
Well, the spirit collector is gone.
That's ok, though. I'm making
more enemies, and more aspects
of game play like swimming
under water, ladders, more ghost-
mode interactivity, etc.
This should be interesting.
I assume an objective and neutral attitude and patiently await for the demo before formulating any judgments.
Compress your god-damn resources :)
pixel art + lame smudging/whatever makes it ugly ):
Cool beans.
.png is so much better than .gif
I saws the page, instantly looked for a download link, and, and…. der was none. :(
I *supose* two weeks could go by fast.I can't wait!.png is most certainly better then .gif!Oh, and RAR it, that should bring the download to a much smaller file size.Last thing, I'm on dial-up too, so shrinking it would be a massive favor! and I think that if you leave if on overnight dabridge, it'll be downloaded for sure. ;)I'll host it, btw if you need a file manager gameplague.com has one