[DSG] BOSS CONCEPT ART

Posted by DSG on May 25, 2009, 7:40 p.m.

We're going to keep the boss secret for now, but know it's the first of 8. Here's an ominous silhouette with a sytro there to represent scale. Now I realize the whole "floating head with floating hands" is totally cliché, I promise you the battles will not be.

AND LOOK AT MY HAND.

So yeah, I still have to do the intro animation, which will be hand drawn and colored in SP like my other works [like sytro in my banner], and I still need to program the first boss fight. I'm so happy this is finally starting to feel like a game!

WHAT I HAVE ADDED: Sytro can finally aim his gun up and down at a 45 degree angle, and upwards, jump key has moved from UP to C and it's REALLY hard to get used to for me.

And, just for the hell of it:

Comments

thernz 15 years, 6 months ago

My boss is like that, except it has arms. OH FUCKING YEAH.

Cesque 15 years, 6 months ago

Quote:
My boss is like that, except it has arms. OH FUCKING YEAH.

Where do you work, Microsoft?

Polystyrene Man 15 years, 6 months ago

Looks insane.

Have you taken art classes or something? Or are you just gifted?

Grand-High Gamer 15 years, 6 months ago

If I could stick my penis in your game I would. I want you to know that.

Kaz 15 years, 6 months ago

That hand is sexy.

sirxemic 15 years, 6 months ago

If you make the hands less humanoid it would be less cliché.

Or perhaps…

V 15 years, 6 months ago

That is some seriously accurate animation on the hand. How long did it take you to animate?

DSG 15 years, 6 months ago

Maybe 2 hours.

Requiem 15 years, 6 months ago

Well, it's well animated (as usual), and it doesn't have a glaring weakspot on the hands, so you've made a good start.

Supremez 15 years, 5 months ago

This game is shaping up perfectly, I have been watching your blogs for a while, even though I was banned by some rouge admin or hacker or whatever… Nice looking game, amazingly fast progress.

Supremez