We're going to keep the boss secret for now, but know it's the first of 8. Here's an ominous silhouette with a sytro there to represent scale. Now I realize the whole "floating head with floating hands" is totally cliché, I promise you the battles will not be.
AND LOOK AT MY HAND.So yeah, I still have to do the intro animation, which will be hand drawn and colored in SP like my other works [like sytro in my banner], and I still need to program the first boss fight. I'm so happy this is finally starting to feel like a game!WHAT I HAVE ADDED: Sytro can finally aim his gun up and down at a 45 degree angle, and upwards, jump key has moved from UP to C and it's REALLY hard to get used to for me.And, just for the hell of it:
My boss is like that, except it has arms. OH FUCKING YEAH.
Looks insane.
Have you taken art classes or something? Or are you just gifted?If I could stick my penis in your game I would. I want you to know that.
That hand is sexy.
If you make the hands less humanoid it would be less cliché.
Or perhaps…That is some seriously accurate animation on the hand. How long did it take you to animate?
Maybe 2 hours.
Well, it's well animated (as usual), and it doesn't have a glaring weakspot on the hands, so you've made a good start.
This game is shaping up perfectly, I have been watching your blogs for a while, even though I was banned by some rouge admin or hacker or whatever… Nice looking game, amazingly fast progress.
Supremez