We're going to keep the boss secret for now, but know it's the first of 8. Here's an ominous silhouette with a sytro there to represent scale. Now I realize the whole "floating head with floating hands" is totally cliché, I promise you the battles will not be.
AND LOOK AT MY HAND.So yeah, I still have to do the intro animation, which will be hand drawn and colored in SP like my other works [like sytro in my banner], and I still need to program the first boss fight. I'm so happy this is finally starting to feel like a game!WHAT I HAVE ADDED: Sytro can finally aim his gun up and down at a 45 degree angle, and upwards, jump key has moved from UP to C and it's REALLY hard to get used to for me.And, just for the hell of it:
Isn't everything in the game a sillouhette anyway?
I SEE YOU THERE
BONGO BONGOOh noes its that boss from every Starfox game, oh noes its that boss from Ocarina of Time, oh noes its that boss from Wind Waker, oh noes.
KaBob, It's just an easy and efficient design. I know the whole FLOATING HEAD AND HANDS thing isnt original but the fight will be.
BONGO BONGO/ANDROSS/GOHDAN
Spelling cliché "cliche" is so cliché.
The silhouette looks pretty badass.
Reminds me of the final boss in Wario Land 3 for the Game Boy Colour. That was a great game.
Boss battles are such a cliché.
Wham bam rock from kirby superstar also
@Juju: Yes it was