[DSG] BOSS CONCEPT ART

Posted by DSG on May 25, 2009, 7:40 p.m.

We're going to keep the boss secret for now, but know it's the first of 8. Here's an ominous silhouette with a sytro there to represent scale. Now I realize the whole "floating head with floating hands" is totally cliché, I promise you the battles will not be.

AND LOOK AT MY HAND.

So yeah, I still have to do the intro animation, which will be hand drawn and colored in SP like my other works [like sytro in my banner], and I still need to program the first boss fight. I'm so happy this is finally starting to feel like a game!

WHAT I HAVE ADDED: Sytro can finally aim his gun up and down at a 45 degree angle, and upwards, jump key has moved from UP to C and it's REALLY hard to get used to for me.

And, just for the hell of it:

Comments

MMOnologueguy 15 years, 6 months ago

Isn't everything in the game a sillouhette anyway?

Cesar 15 years, 6 months ago

I SEE YOU THERE

BONGO BONGO

KaBob799 15 years, 6 months ago

Oh noes its that boss from every Starfox game, oh noes its that boss from Ocarina of Time, oh noes its that boss from Wind Waker, oh noes.

DSG 15 years, 6 months ago

KaBob, It's just an easy and efficient design. I know the whole FLOATING HEAD AND HANDS thing isnt original but the fight will be.

OBELISK 15 years, 6 months ago

BONGO BONGO/ANDROSS/GOHDAN

Mush 15 years, 6 months ago

Spelling cliché "cliche" is so cliché.

TDOT 15 years, 6 months ago

The silhouette looks pretty badass.

Juju 15 years, 6 months ago

Reminds me of the final boss in Wario Land 3 for the Game Boy Colour. That was a great game.

Cesque 15 years, 6 months ago

Boss battles are such a cliché.

Unaligned 15 years, 6 months ago

Wham bam rock from kirby superstar also

@Juju: Yes it was