[DSG] - 8 new screens! and question

Posted by DSG on Oct. 8, 2009, 3:47 p.m.

[enough content]

Brighter and sharper, new HUD, ghost mode is fully operational, and you can now kneel and strafe. Question though, what should I put in the blackness? I thought of huge buried greyscale statues or maybe just make it look like dirt? or what? What would be aesthetically pleasing, AND logical?

[/enough content]

Comments

Avenger 15 years, 1 month ago

Dirt with random lost-world debris? Such as random pieces of buildings (no text/letters), bricks of roadways, parts of statues, etc. But only a little debris, mostly just dirt.

JID 15 years, 1 month ago

Just make the blackness bricks like the destroyed bricks in the cornors of the first pic, and possibly a few debris like what Avenger said. And thanks for making the rain more visible. Looks great! :D

Acid 15 years, 1 month ago

Wonderful.

eagly 15 years, 1 month ago

Some kind of random symbols and shiz, with random ones glowing like.

Rez 15 years, 1 month ago

I think some tanish orange colored background trees are needed to make the sky stick out less. Other than that, perfect.

Scott_AW 15 years, 1 month ago

Maybe like a dirt boarder that fades to black?

Ferret 15 years, 1 month ago

I think the black looks good as it is, it is a dark looking game after all.

btw beautiful

SteveKB 15 years, 1 month ago

if you make it dirt make sure it's really dark and has zimbols and glow simbolz too

Polystyrene Man 15 years, 1 month ago

You could make the darkness a grayscale & darker version of the neighboring backgrounds.

Toast 15 years, 1 month ago

1. Make this game and make sure it's good

2. This game becomes as popular as Cave Story

3. You make quizillions selling it to some DS developers to port