We've run in to some problems.
BUT, before we get all depressed and contemplate suicide, I have new screenshots!UPDATES: New hud, and I implemented ladders! They're fully functional, and it looks alot better in game as opposed to screenshots.Anyway… I'm working on a save and load system that works like any old run-of-the-mill save system like you'd see on a gameboy game. Well, there's the problem. I don't know how to make one… because I suck. I want one that you can save your progress in 3 separate files, and when the exe opens, it always starts at the beginning screen yet will still remember the progress on each file. I want it to work just like a save system in any old video game e.g. Super Mario 64, Metroid Fusion, etc. I would assume the data would have to be saved externally, like maybe in a .dll or some text file that the exe can read in-game and write to in-gameOh, right. I said you could play Depths.Well, I need someone to program in the save system… because programming is not my forte and for some reason I just can't get this down. So therefore, I'd be giving them the .gmk file.Depths is being built in GM7. I do not have GM8. So, you'll have to work with it in GM7. I need 3 save in the game, and I need it to remember what room he saved in, and a buttload of variable values.e.g. let's say you just beat the first boss and go to save. Some of the variables in the game will look like this:global.saveroomused=RMsaveroom003global.obtainedghostmode=1global.defeatedboss001=1global.defeatedboss002=0global.defeatedboss003=0…and so onI'll need to have the game save those variable values to an external file [unless you can make it work without one… somehow] and be able to read them when I run the game and tell it to load SAVE A for example.Any takers?
I've never had framerate drops in GM (except for purposely creating tens of thousands of particles/instances), and my computer is crappy as hell.
GM5 is still the best one, although I never use it. I may go back to it since I believe its compatible with Win7.
I can program, damnit. There are no known bugs in the Depths engine and there's alot of complex programming. However, some things I just don't have a good handle on, like external files. [other than resources. Because all the sound fx and backgrounds and tiles are external]
Yeah from what I've seen in your blogs/screens you seem like a really good programmer. That's why I was so against the "get a programmer" thing =p
Anyway, I'm still willing to program the save system if you choose me =pKabobomon, I choose you!
Kabob writes new site features in a matter of minutes. He'll get your dirty work done faster than you can [INSERT EXAMPLE HERE].
No, I'm not whoring for the opportunity to help out. Sure everyone wants to help with a good game, but I've got some things coming up soon anyway.Really… just save the values to a text file at the save and load the values at the start of the game. :/
And here I thought I was the only one who gets a game halfway done before implementing a save system.
Oh I do that as well Cesque.