[DSG] Whatcha all missed.

Posted by DSG on Dec. 28, 2010, 3:07 a.m.

Depths:

Additions:

-Ghost-mode puzzles

-Smooth, dynamic day/night engine*

-New places [but the ruins are always expanding]

-New creatures

-Guardian bosses before god battles

-More advanced lighting engine

In-Development:

-Final map system

-God's realm

*Whether it's day or night determines what creatures/enemies are out, particular aethetic changes e.g. during night, a particular plant blooms or doing the day, a particular creature hunts. Day and night can have an effect on an enemy's strength perhaps, etc.

I've been meaning to put a day and night engine into the game, so I finally did. Adds a lot to the experience since the environment is always changing.

Yeaa.

I'll be finishing this game.

Comments

Scott_AW 13 years, 10 months ago

I'll be waiting for it…

sk8m8trix 13 years, 10 months ago

Psh, suchhh a minecraft ripoff.

DSG 13 years, 10 months ago

DEPTHS CAME BEFORE MINECRAFT. ^^

Gift of Death 13 years, 10 months ago

Such Castlevania: Simon's Quest ripoff.

Just an annoying message popping up when it's turning day/night is missing. :D

But yeah… It is also looking so damn cool. :O

DSG 13 years, 10 months ago

ahaha I freakin love the red night.

Moikle 13 years, 10 months ago

i think the night (and possibly the day) should have different coloured sky depending on where you are.

JuurianChi 13 years, 10 months ago

I can't wait to play.

You tease too much.

Quietus 13 years, 10 months ago

i think DSG exists to tease.

Eva unit-01 13 years, 10 months ago

If you don't finish this, I don't think you realize everyone here is going to mutilate you.

sirxemic 13 years, 10 months ago

Quote:
I'll be finishing this game.
Riiiight