Depths:
Additions:-Ghost-mode puzzles-Smooth, dynamic day/night engine*-New places [but the ruins are always expanding]-New creatures-Guardian bosses before god battles-More advanced lighting engineIn-Development:-Final map system-God's realm*Whether it's day or night determines what creatures/enemies are out, particular aethetic changes e.g. during night, a particular plant blooms or doing the day, a particular creature hunts. Day and night can have an effect on an enemy's strength perhaps, etc.I've been meaning to put a day and night engine into the game, so I finally did. Adds a lot to the experience since the environment is always changing.Yeaa.I'll be finishing this game.
I'll be waiting for it…
Psh, suchhh a minecraft ripoff.
DEPTHS CAME BEFORE MINECRAFT. ^^
Such Castlevania: Simon's Quest ripoff.
Just an annoying message popping up when it's turning day/night is missing. :DBut yeah… It is also looking so damn cool. :Oahaha I freakin love the red night.
i think the night (and possibly the day) should have different coloured sky depending on where you are.
I can't wait to play.
You tease too much.i think DSG exists to tease.
If you don't finish this, I don't think you realize everyone here is going to mutilate you.