[DSG] Whatcha all missed.

Posted by DSG on Dec. 28, 2010, 3:07 a.m.

Depths:

Additions:

-Ghost-mode puzzles

-Smooth, dynamic day/night engine*

-New places [but the ruins are always expanding]

-New creatures

-Guardian bosses before god battles

-More advanced lighting engine

In-Development:

-Final map system

-God's realm

*Whether it's day or night determines what creatures/enemies are out, particular aethetic changes e.g. during night, a particular plant blooms or doing the day, a particular creature hunts. Day and night can have an effect on an enemy's strength perhaps, etc.

I've been meaning to put a day and night engine into the game, so I finally did. Adds a lot to the experience since the environment is always changing.

Yeaa.

I'll be finishing this game.

Comments

Scott_AW 13 years, 10 months ago

Come on people, its ripping off Metroid and possibly mega man.

Eva unit-01 13 years, 10 months ago

Looks too cool for me to care.

Alert Games 13 years, 10 months ago

I think itll be better than any release of such games; just because of its graphics tricks and superiority.

Definately worth selling. And minecraft proves that you can even if you are making the game on your own.

(plus marbs with the mobile game, etc.)

anyway keep at it.